[MAP-BETA1] SpaceCross

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[MAP-BETA1] SpaceCross

Postby Strahlemann » Wed Jan 23, 2008 5:40 pm

Hi everyone!
I made this map mainly to test out some cool stuff you can do with q3 fake-portal skies.
So watch out for lightning, meteors and vortexes ;)
The map was built in the style of evilspace.
Also a big thanks to Rad Ished for the hemisphere that i used in this map (yeah, it's rotating 8))

All feedback is highly appreciated.

Known bugs/ things to fix:
- no waypoints for the bots
- the lightning in the sky will be less fps-consuming (now it's on patches. brushes would decrease the tris-count a lot. Have to test this for how it looks though)

Get it here: >>DOWNLOAD<<

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HF !
bleach->aneurysm->straledm5->dieselpower->space-fun->o-fun->runningman->runningman1on1->aggressor(conversion)->soylent->bloodprison->bluesky->ruiner->reslimed->strength
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Postby tZork » Wed Jan 23, 2008 5:46 pm

Holy hell that looks wild! :P cant w8 to try it!

EDIT: Tried it, and tho it looks very nice indeed the render speed is abysmal here :| ~8 fps @ normal.cfg without bots or other playres both with 2.3 std engine and a fairly svn one. ( 6600gt, 2ghz dualcode, a gig ram. )
EDIT2: Reducing the HUUUUGE hemi.jpg (~45 megs of texture mem right there : ) to 1024x1024 =) and some other, making sure they are power of two etc made my framerate jump from 8 to 90. So i guess it was a memory use issue for me.
Last edited by tZork on Wed Jan 23, 2008 7:59 pm, edited 2 times in total.
HOF:
<Diablo> the nex is a "game modification"
<Diablo> quake1 never had a weapon like that.
<Vordreller> there was no need for anything over 4GB untill Vista came along
<Samua>]Idea: Fix it? :D
<Samua>Lies, that only applies to other people.
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Postby SavageX » Wed Jan 23, 2008 6:04 pm

Oh, cool stuff I see there.

Thanks alot!

edit: Runs actually very good here, 120-300 fps (Athlon X2 5200+, Radeon HD 3850). Just a texture on those planetary support beams seems to be missing.


maps/spacecross_b1.bsp: could not load texture textures/eX/eXmetal_plate01b" (frame 0) for shader textures/eX/eXmetal_plate01b"
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Postby Rad Ished » Wed Jan 23, 2008 8:46 pm

Yeah looks cool strahlemann, I dint get the lightening or the rotating hemi tho, do i need to turn on some effects to get them?
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Postby C.Brutail » Wed Jan 23, 2008 9:22 pm

Yep, you need Dynamic lights enabled (not the realtime world lights)
Oh, and looks great and fun :D
"One should strive to achieve; not sit in bitter regret."
WE ARE NEXUIZ.
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Postby torus » Wed Jan 23, 2008 9:35 pm

Problem solved by turning on effects.

In terms of the map itself, I think that there is way too much health/armor. The sky effects are really neat, although the terrain on the planet and those lightning towers themselves are really ugly. I look forward to testing out the gameplay though!
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Postby Strahlemann » Thu Jan 24, 2008 12:04 pm

tZork wrote:EDIT2: Reducing the HUUUUGE hemi.jpg (~45 megs of texture mem right there : ) to 1024x1024 =) and some other, making sure they are power of two etc made my framerate jump from 8 to 90. So i guess it was a memory use issue for me.

yep, that hemi texture is really huge ;)
I haven't modified it so far, but i'll also try it with 1024². I hope it doesn't look washed out then.

@SavageX: thanks for pointing out the texture-issue. I always forget to include some textures the first time i build a pk3.... ALWAYS..... argl :roll:

@torus: You're right, the "moon"-terrain-thingie is totally ugly. To work on the lightning towers is also a total "Gefrickel", but i'll put more work in it
"Gefrickel" typically is small scale, tedious work you need three hands for, which tends to go wrong at 1001 places and kills your nerves

About the gameplay: At the moment there are 3 armors, that's definitely too much, but when i checked out the svn build i saw q3-like medium armors (only 50+ iirc), and so there should be 2 medium and one full armor with 2.4. Have to try it today.

And of course you're all welcome to use and modify the skybox for your purposes.

Btw.: What do you think about the meteors ? Should i keep them ? I don't know because they look kinda flat in some situations. And they're not animated which looks dull when they're near the level. Maybe go with more faster smaller comets ?
bleach->aneurysm->straledm5->dieselpower->space-fun->o-fun->runningman->runningman1on1->aggressor(conversion)->soylent->bloodprison->bluesky->ruiner->reslimed->strength
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Postby SavageX » Thu Jan 24, 2008 12:59 pm

Personally I consider comets to be slow moving objects with a long trail and the current thingies don't really fit that description.

Having some really fast moving falling stars (Sternschnuppen) may make sense, though. Those would essentially be bright very elongated spots.
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Postby [-z-] » Thu Jan 24, 2008 3:20 pm

When the FOV is set to '130' you get these funny things in the top corners
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WTF? I don't understand what I'm looking at here
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The textures don't align properly, it's a little distracting
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Otherwise, I love the map, nice flow, some fun creative jumps. I can see a lot of good times on spacecross :D
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Postby k0jak » Thu Jan 24, 2008 6:51 pm

holy cow, another awesome looking map from you :)
:]

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kojn translates into horse.

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