Player Model ideas

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Player Model ideas

Postby Mustelidae » Wed Jan 23, 2008 11:00 pm

Seeing that we've been gaining some modelers in the past few days and that there isn't another thread like this, I thought it would be a nice idea to brainstorm for ideas. I myself have no idea how to model, but I'm trying to learn (thank the lord for wikibooks :D ). So if you have no idea how to model you can still play a role in the modeling process!
Go ahead and brainstorm already!!!
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Postby Shoe » Thu Jan 24, 2008 1:22 am

I'd just like to see remakes of the current character concepts with better detail.
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Postby n0rqu3 » Thu Jan 24, 2008 4:00 am

yes!
characters are good but they lack detail and skins are too dark
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Postby Rad Ished » Thu Jan 24, 2008 7:45 am

I think a collection of .jpgs of the current Nexuiz models would be useful. I might do it myself if nobody else already has this. It's hard to have a good look at the skins when playing, I know i could import them all to blender but i want to see them in the game.
This could also be useful with all the new skins coming out, maybe somebody could host it as the Nexuiz Player Model Gallery. Div?
Although tbh I'm not the best candidate to do this cos my mac is a wiener (small)
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Postby The mysterious Mr. 4m » Thu Jan 24, 2008 11:38 am

take a look at http://ouns.wikispaces.com/models

you can upload any file that's under 10 MB. (mass upload possible)

PS: i'm a bit confused on the default model sources. i want to provide seperate download links like on the custom models. if anyone could explain it that would be wonderful. or should i just upload the whole model source pack?
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Postby Mustelidae » Fri Jan 25, 2008 10:13 pm

Yeah, remakes of Marine, Lurk, Grunt, Quark, and Heroine are seriously needed.
Some of my ideas included...
1)A rabid otter guy (to go with my name)
2)A more anonymous marine with helmet (it would help it seem more like an arena and less like a clone battle)
3)A Grunt without camo pants (it just looks wrong)
4)And a Heroine that doesn't look like a guy! :P (maybe a more feminine shape)
One last suggestion would be to get rid of the reptile skin (It looks like a downgraded Lurk)
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Postby oz » Sat Jan 26, 2008 8:59 pm

I like the idea of the JPEGs. The previews in the player model selection looked bad. However I only play Ubuntu stable at the moment not svn.

A propos, in war§ow the model selection/coloration is a rotating realtime 3D animation. Should I write a feature request for something like this in nexuiz? It looks nice.

When it comes to brain storming, my brain is full of storm:
What about a biped insect or maybe something with more than two legs or arms?
What i really liked to see is a slightly humanoid shaped liquid or jelly thingy with a smooth, sleek and slim overall outline consisting only of curves ... no peaks points and no sharp edges.

I would do it myself, but I'm so clumsy in 3D modelling. I tried several times, even with tutorials, but never got something useful. I gave up. Maybe I just had to buy proper equipment. Dunno. I always wonder how people can do that. That will probably always be high wizardry for me.
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Postby oz » Sat Jan 26, 2008 9:08 pm

Hey, what about a plain skeleton?
... or something in a cloak, being completely hidden, only 2 glowing eye sockets under a big dark hood and the gun sticking out of the opening of wide probably hollow sleeves. Muahaha! That would be so cool and scary, I bet you all want to play that.
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Postby torus » Sun Jan 27, 2008 12:09 am

oz wrote:Hey, what about a plain skeleton?
... or something in a cloak, being completely hidden, only 2 glowing eye sockets under a big dark hood and the gun sticking out of the opening of wide probably hollow sleeves. Muahaha! That would be so cool and scary, I bet you all want to play that.


That would be catastrophically lame.
Image
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Postby Rad Ished » Sun Jan 27, 2008 8:30 am

Now Torus, don't hold out on us, say what you think.
OH you did :D
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