I hate the new particle muzzleflash

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Do you like the particle muzzleflash

yes
5
42%
no
7
58%
 
Total votes : 12

Re: I hate the new particle muzzleflash

Postby leileilol » Tue Jan 29, 2008 10:18 pm

divVerent wrote:
leileilol wrote:
divVerent wrote:but keep its rtlight because that one can't be done by a model.

that's nonsense. You can do qc rtlight fine on entities.


One that fades out? Without re-sending it every frame? And can it be positioned in a sane way (that is, not the model's origin)?


Modify EF_MUZZLEFLASH?
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Postby [-z-] » Tue Jan 29, 2008 10:32 pm

C.Brutail wrote:Let it be an option :D


Showing my support on this one.
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Postby Urbanshenkie » Fri Feb 08, 2008 9:20 am

the muzzelflashes and the tracer shots are super dont delete them !!!

on 2.4 big open terain maps its look great , Long range fights with fog and see all those tracers and muzzelflashes , its neccesary to have it

i like the fog also it perfect now

so you can see cleary how many people are shooting and from where
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