I hate the new particle muzzleflash

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Do you like the particle muzzleflash

yes
5
42%
no
7
58%
 
Total votes : 12

I hate the new particle muzzleflash

Postby leileilol » Mon Jan 28, 2008 11:03 pm

Image

see that in the air yes that's it and it's stupid

fyi the particle muzzleflash is NOT THE FLASH ON THE END OF THE GUN. i'm aiming upward, so this flash appears out of the air, looking stupid

also another con is that it never follows you meaning at high speeds you won't even see that flash.
also another con is that you cant do a lot of creative liberties with it
sure it 'saves network packets' but makes Nexuiz uglier and takes a step back. Not many new FPS games even use particles for muzzleflashes anymore.
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Postby Psychcf » Mon Jan 28, 2008 11:57 pm

I think it's a bit large, but I don't mind.
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Postby n0rqu3 » Tue Jan 29, 2008 12:43 am

no aim up animation
so model can not represent where you aim
particle point is correct. model is not
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Postby leileilol » Tue Jan 29, 2008 4:49 am

f0rqu3 wrote:particle point is correct. model is not


well good fucking luck reanimating every model to aim up and down without animation blending, and etc.
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Re: I hate the new particle muzzleflash

Postby divVerent » Tue Jan 29, 2008 9:47 am

leileilol wrote:sure it 'saves network packets' but makes Nexuiz uglier and takes a step back. Not many new FPS games even use particles for muzzleflashes anymore.


WTF? It saves bandwidth? No, it ADDS an effect to the existing model flash. Models can't do stuff like smoke.

However, I'd opt for removing that particle flash again, but keep its rtlight because that one can't be done by a model. I don't need that smoke thingy.
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Postby Urbanshenkie » Tue Jan 29, 2008 10:30 am

I love it , its awesame in third person. and imagine demo`s in third person ..
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Re: I hate the new particle muzzleflash

Postby leileilol » Tue Jan 29, 2008 10:35 am

divVerent wrote:but keep its rtlight because that one can't be done by a model.

that's nonsense. You can do qc rtlight fine on entities.
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Postby The mysterious Mr. 4m » Tue Jan 29, 2008 12:02 pm

i say leave it an option :) (but better OFF by default)
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Postby C.Brutail » Tue Jan 29, 2008 12:26 pm

Let it be an option :D
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Re: I hate the new particle muzzleflash

Postby divVerent » Tue Jan 29, 2008 2:09 pm

leileilol wrote:
divVerent wrote:but keep its rtlight because that one can't be done by a model.

that's nonsense. You can do qc rtlight fine on entities.


One that fades out? Without re-sending it every frame? And can it be positioned in a sane way (that is, not the model's origin)?
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Posts: 3809
Joined: Thu Mar 02, 2006 4:46 pm
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