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Post anything to do with editing Nexuiz here. Whether its problems you've had, questions, or if you just want to show off your work.

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Postby John Galt » Fri Feb 01, 2008 4:40 am

I meant the quad in the middle, not the rocket launchers. those are easy -- I hadn't played the map yet, just seen what some noobs were asking in the game :)

So how's one get the quad ;)

I assume it's a method similar to the map it's modeled from.....
cat /dev/urandom > /dev/mem
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Postby John Galt » Fri Feb 01, 2008 5:15 am

Furthermore, I am an idiot and didn't notice the RL on the floating platform of which they spake.
cat /dev/urandom > /dev/mem
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Postby FruitieX » Fri Feb 01, 2008 5:40 am

You can get the RL with a strength-laserjump or using mortar secondary to stack a couple of nades that will blast you all the way up to the skybox :]

Why the RL is there in the first place is to make it a bit more difficult to capture the flag, then rocketjump back to your own base.
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Postby Psychcf » Fri Feb 01, 2008 12:48 pm

Looks good. Is that a portal camera?
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Postby Rad Ished » Fri Feb 01, 2008 1:00 pm

Hehe, you sucked one in Fruity.
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Postby FruitieX » Fri Feb 01, 2008 5:17 pm

[TSA] Psychcf wrote:Looks good. Is that a portal camera?

It's a "fake portal camera", there is no portal camera support in DP. :(
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Postby Psychcf » Fri Feb 01, 2008 6:15 pm

FruitieX wrote:
[TSA] Psychcf wrote:Looks good. Is that a portal camera?

It's a "fake portal camera", there is no portal camera support in DP. :(


yeah, I was like "woah, dp doesn't support portals?!!?"
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Postby PinkRobot » Sat Feb 02, 2008 7:15 am

I love this map, very good job. I love all the little trick jumps.

I would appreciate it though if the next time you will not frag me so much so that I can have a look around first :P
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