New map for 2.4svn: ons-reborn

Post anything to do with editing Nexuiz here. Whether its problems you've had, questions, or if you just want to show off your work.

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Postby Revenant » Wed Feb 06, 2008 5:42 pm

Nice job Morphed! I think im going to have to have a go with terrain again :D
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Postby HarryButt » Wed Feb 06, 2008 6:15 pm

Wait a sec.
2.4 will have Onslaught? :shock:
WOOT!!
I'M BATMAN!
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Postby Taiyo.uk » Wed Feb 06, 2008 6:54 pm

Mirrored here (wget-able) for those with download troubles:

http://www.haosredro.com/nex/ons-reborn.pk3
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Postby Fisume! » Thu Feb 07, 2008 2:21 pm

Thanks ^^

EDIT: Yeah, it works now. :roll:
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Postby GreEn`mArine » Fri Feb 08, 2008 10:49 am

The map can be played on .de GreEn`s v2.4svn Onslaught-only Test-Server
IRC quote:
[kojn] I've been coming a bit more recently
[kojn] she took it the dirty way
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Postby Workaphobia » Sat Feb 09, 2008 11:13 am

I just gave it a shot, and it looks very nice. I don't quite understand all the mechanics of Nexuiz's adaptation of UT2004's gamemode. How do you know what the links between nodes are? Does ownership affect spawning positions?

It would be really awesome if pickups and teleportation access to the bunker were dependent on your team controlling the associated node, but right now it looks like the bunker is entirely neutral. Is there any chance this can be changed?

Awesome job.
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Postby mkzelda » Tue Apr 01, 2008 9:14 pm

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Postby Morphed » Tue Apr 01, 2008 10:05 pm

Workaphobia wrote: I don't quite understand all the mechanics of Nexuiz's adaptation of UT2004's gamemode. How do you know what the links between nodes are? Does ownership affect spawning positions?


there is map coded but it needs csqc (client side code) but it will crash 2.3 clients on connect so its not added yet

yeah ownership affect spawning, you spawn at base or at captured points

thx Mkzelda
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