Need help w/ Max Vis and Leakage

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Need help w/ Max Vis and Leakage

Postby torus » Tue Feb 19, 2008 6:48 pm

This is my predicament. My map is quite large, open, and has a shitload of misc_models visible.

Q3map2 returns a Max_vis error, as well as a leakage error.

The models seem to be leaking because I placed a caulk brush inside them to block VIS. Apparently Q3map2 doesn't like this.

Is there any way I can eliminate the Max_vis error, while maintaining the visual integrity of my map (that is, not delete models)


Thanks for the help. :)
Last edited by torus on Tue Feb 19, 2008 9:19 pm, edited 1 time in total.
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Postby tZork » Tue Feb 19, 2008 8:00 pm

max_vis is to large map iirc, you could try adding a key of "_blocksize" with a value of "1024 1024 512" to your worldspawn, but im not sure it will help.

The leak warning for the models can be safely ignored.
HOF:
<Diablo> the nex is a "game modification"
<Diablo> quake1 never had a weapon like that.
<Vordreller> there was no need for anything over 4GB untill Vista came along
<Samua>]Idea: Fix it? :D
<Samua>Lies, that only applies to other people.
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Postby torus » Tue Feb 19, 2008 8:34 pm

Well, it's no longer giving that error- I had to notch up the _blocksize to 2048 2048 1024 for it to work. THANK YOU!!! :D :D :D
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Postby TVR » Wed Feb 20, 2008 1:27 am

With a _blocksize of 2048 2048 1024, the resulting vis data will be essentially purposeless.
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Postby tZork » Wed Feb 20, 2008 4:39 am

TVR wrote:With a _blocksize of 2048 2048 1024, the resulting vis data will be essentially purposeless.


Thats a lie.
HOF:
<Diablo> the nex is a "game modification"
<Diablo> quake1 never had a weapon like that.
<Vordreller> there was no need for anything over 4GB untill Vista came along
<Samua>]Idea: Fix it? :D
<Samua>Lies, that only applies to other people.
tZork
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Posts: 1337
Joined: Tue Feb 28, 2006 6:16 pm
Location: Halfway to somwhere else

Postby torus » Wed Feb 20, 2008 6:15 pm

lol.
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