Questions

Post anything to do with editing Nexuiz here. Whether its problems you've had, questions, or if you just want to show off your work.

Moderators: Nexuiz Moderators, Moderators

Postby tZork » Thu Feb 21, 2008 10:41 am

Mustelidae wrote:
Urmel wrote:Q3 engine? You must have misunderstood something my friend. Darkplaces is based on the Q1 engine.

Yeah, DP's a heavily modified Q1 engine.
Although the Devs are probably flattered that you thought it was Q3! :D

Why? q3 is in many ways a lesser engine.

Ammid wrote:why on earth would you use a modified version of the Q1 engine??

And no, I havnt seen someone make a player model thats 32k polys but I know how the Q3 engine works, and I guess it doesnt matter since your not using the Q3 engine..


Funny. you do know there's a difference between format limitations and practical application, right? Anyway, if you wish to do so with Daprkpalces/Nexuiz it does support the md3 format. i am sure DPM supports even more if you cant get it slow enough with md3's :P
HOF:
<Diablo> the nex is a "game modification"
<Diablo> quake1 never had a weapon like that.
<Vordreller> there was no need for anything over 4GB untill Vista came along
<Samua>]Idea: Fix it? :D
<Samua>Lies, that only applies to other people.
tZork
tZite Admin
 
Posts: 1337
Joined: Tue Feb 28, 2006 6:16 pm
Location: Halfway to somwhere else

Postby iSuck » Fri Feb 22, 2008 10:54 pm

Tangent-space FTW!
Yah, it's even a misnomer to say it's a derivative of Q1, seeing as Q2, 3, and 4 are also derivatives of Q1. Try to just not think about it in terms of which Quake it's based on, more by the Quake it's equivalent to. Nexuiz has advanced only slightly slower that Quake itself, so it's practically at the level of Q4, but lacking in the commercial optimization.
Would someone please explain what it means for a playermodel to be optimized or not? I don't really understand that except when my framerate drops by 30fps per rendered player.
iSuck
Alien
 
Posts: 150
Joined: Thu Apr 19, 2007 11:34 pm

Postby ihsan » Sun Feb 24, 2008 4:56 am

iSuck wrote:Tangent-space FTW!

When I imported a zbrush model into a map, I was disappointed to see how it looked.
Although DP renders the normalmaps beautifully, the realtime shadows made the polygon edges VERY visible. On a realistic model it just looked wierd and buggy. No screenshots (as i'm not on my own pc) but I had better overall results making them manually.
Just an off-topic observation.
ihsan
Alien trapper
 
Posts: 305
Joined: Fri Mar 03, 2006 3:33 pm
Location: Trinidad (Where Obama met Chavez)

Previous

Return to Nexuiz - Editing

Who is online

Users browsing this forum: No registered users and 1 guest

cron