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Urmel wrote:Q3 engine? You must have misunderstood something my friend. Darkplaces is based on the Q1 engine.
shaggy wrote:My hypothesis:
I makes the game run smoother etc.
Ammid wrote:why on earth would you use a modified version of the Q1 engine??
And no, I havnt seen someone make a player model thats 32k polys but I know how the Q3 engine works, and I guess it doesnt matter since your not using the Q3 engine..
Ammid wrote:why on earth would you use a modified version of the Q1 engine??
Shoe wrote:shaggy wrote:My hypothesis:
I makes the game run smoother etc.
Actually, no. It's been stated many times that they're poorly optimised, which is part of the reason why the team has looked a lot for modelers. Unfortunately most character modelers never got very far because of the exporting pipeline being hard to do for .zym.
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