[Map] Arboria_r2v3 (Final)

Post anything to do with editing Nexuiz here. Whether its problems you've had, questions, or if you just want to show off your work.

Moderators: Nexuiz Moderators, Moderators

[Map] Arboria_r2v3 (Final)

Postby torus » Sat Feb 23, 2008 1:27 am

Arboria_r2v3

Here it is, the final version of this map. Unless someone finds some catastrophic bug, this is it. I want to move on! :D

Download here:

http://www.mediafire.com/?hgdugdwgcgy

Description:

It's a relatively large, non- symmetrical (sort of radial) arena.

It's made almost entirely out of .ase models, and uses some of the new features such as dotproduct blending and the new fog.
That means you have to have a recent svn version to see texture blending.

Also, you will need a decent rig to run it well- my mobile radeon x1600 runs it at ~60 fps on average. Sorry you guys with MX 4000s :?

Video of it, speaks better than screens (video is of beta, not of final)
http://www.youtube.com/watch?v=wff7zeJR0NI

Changelog-

I manually clipped all the small, high poly models, so it runs slightly faster, and all the important models autoclip. I added more weapons too. Enjoy!
Last edited by torus on Wed Mar 05, 2008 9:43 pm, edited 4 times in total.
Image
torus
Forum addon
 
Posts: 1341
Joined: Sun Dec 24, 2006 6:59 am
Location: USA

Postby shaggy » Sat Feb 23, 2008 8:08 am

Wow that looks great!
shaggy
Alien trapper
 
Posts: 419
Joined: Tue Apr 03, 2007 6:12 am

Postby divVerent » Sat Feb 23, 2008 8:18 am

Two minor complaints:

1. The spawnpoint of the blue team near '-1840.0000 1008.0000 -239.0000' is broken and gets removed when playing (because it would spawn the player inside solid). You should fix it.

2. The map looks really nice, but is generally too dark (especially on the bottom). You should really brighten it up a bit...

I'll install the map on my server.
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
divVerent
Site admin and keyboard killer
 
Posts: 3809
Joined: Thu Mar 02, 2006 4:46 pm
Location: BRLOGENSHFEGLE

Postby Rad Ished » Sat Feb 23, 2008 8:26 am

Those shadows are most excellent. Can't wait to play it.
Pass the parmesan Ernesto.
...
My fps says :(
Rad Ished
Keyboard killer
 
Posts: 609
Joined: Wed Jun 27, 2007 8:00 am
Location: Not the Netherlands

Postby Blµb » Sat Feb 23, 2008 9:54 am

Another map which reminds me of UT

looks good :D
now I wonder how high the sky is... if I can reach it with less than 3 rockets, it's too low :P
Blµb
Alien trapper
 
Posts: 277
Joined: Thu Mar 29, 2007 1:49 pm

Postby Spaceman » Sat Feb 23, 2008 11:58 am

Blµb wrote:Another map which reminds me of UTnow I wonder how high the sky is... if I can reach it with less than 3 rockets, it's too low :P


We don't want the sky cramping your style :lol: :lol:

torus, great looking map
Spaceman
Alien trapper
 
Posts: 264
Joined: Tue Aug 28, 2007 10:53 am

Postby C.Brutail » Sat Feb 23, 2008 12:55 pm

Blµb wrote:Another map which reminds me of UT


Dm-Tokaraforest was an ut2k3 map :P (as torus mentioned too in the beginner post)
Awesome!
"One should strive to achieve; not sit in bitter regret."
WE ARE NEXUIZ.
Image
Image
C.Brutail
Laidback mapper
 
Posts: 2357
Joined: Tue Feb 28, 2006 7:26 pm
Location: Ironforge

Postby torus » Sat Feb 23, 2008 8:07 pm

I increased the light on the sky, fixed the lack of weapon clipping on the flag platforms, added more weapons as per request, fixed that one spawnpoint, added more ammo, realigned some canopy, and made the strength more visible (but still not accessible).

The new version is compiling.

I still have no idea how to fix the lack of autoclip on the side lights- for some reason, they refuse to clip (I tried spawnflags 6 and spawnflags 22, and I'm using the new q3map2). I might manually clip them later on.

Thanks for the feedback!
Image
torus
Forum addon
 
Posts: 1341
Joined: Sun Dec 24, 2006 6:59 am
Location: USA

Postby ihsan » Sat Feb 23, 2008 10:35 pm

The ground is dark if you don't have the SVN version.
I haven't played it multiplayer but i looked all around it. My framerate was surprisingly good. This looks really close to the UT2004 map, which is a very good thing.
ihsan
Alien trapper
 
Posts: 305
Joined: Fri Mar 03, 2006 3:33 pm
Location: Trinidad (Where Obama met Chavez)

Postby [-z-] » Sun Feb 24, 2008 12:13 am

Wheeeee, this map is fun. I can't wait to play some serious games on it. Interesting placement of the nex...
[-z-]
Site Admin and Nexuiz Ninja
 
Posts: 1794
Joined: Mon Nov 13, 2006 12:20 am
Location: Florida

Next

Return to Nexuiz - Editing

Who is online

Users browsing this forum: No registered users and 1 guest

cron