caverns - a cave map made with subsurf modelling.

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Postby vennatorr » Fri Feb 29, 2008 6:21 am

divVerent's right, it's just an empty map, but if you would like to run around it you can run it from the console. press shift-escape and type....

map caverns-0001
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Postby vennatorr » Fri Feb 29, 2008 8:50 pm

i did a bit more tweaking on the shape and then split the model into a 10 different sections, which i have now re-assembled in gtkradiant. i think i'll stick some weapons and spawnpoints, set it up to show up in the menu and post it up here to see how it plays.
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Postby [-z-] » Fri Feb 29, 2008 8:58 pm

vennatorr wrote:i did a bit more tweaking on the shape and then split the model into a 10 different sections, which i have now re-assembled in gtkradiant. i think i'll stick some weapons and spawnpoints, set it up to show up in the menu and post it up here to see how it plays.


Awesome man, can't wait.
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Postby vennatorr » Mon Mar 03, 2008 10:13 pm

hmmm. while having a subsurf map gives a nice smooth cavelike shape, it's damn near impossible to skin it. there's nowhere to put the seams where it doesn't show.
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Postby Morphed » Mon Mar 03, 2008 10:15 pm

thats why ppl invented pipes :)

pipes are new crates \o/
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Postby torus » Mon Mar 03, 2008 10:20 pm

Nothing will ever overtake crates! NEVAR!!!!
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Postby Taiyo.uk » Tue Mar 04, 2008 1:06 pm

Not even exploding barrels?
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