New map: Accident

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Postby [-z-] » Tue Mar 18, 2008 1:36 pm

I definitely like version 2 better. The connection in the middle is a very nice touch.
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Postby The mysterious Mr. 4m » Tue Mar 18, 2008 9:10 pm

why is it called "Accident"?
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Postby HarryButt » Tue Mar 18, 2008 9:45 pm

Maybe it was made by accident. Who knows?
I actually thought, the old one was fun to play. And now an improved one? Heck, why not?
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Postby esteel » Sat Mar 22, 2008 11:53 am

Played the map a few times by now.. i would not call it simple in regard to the gameplay, the different routes can be quite a twist when trying to return your flag. And for some reason it took really long till i found the RL :D
I really like the map by now though, just the lifts are annoying but i think divVerent gave you an hint at what might cause it. Maybe it can be fixed..
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Postby Fisume! » Sun Sep 28, 2008 11:57 am

Bug Report

Map: accident_v2
Nexuiz version: 2.4.2 SVN
Bug: The teleporter at both bases doesn't work.

Image

But the teleporter at the top of the base works!

Image
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Postby divVerent » Sun Sep 28, 2008 3:26 pm

Sure, a map bug that happens since svn got exact trigger brushes. It actually is the only map broken by it. The teleporter needs a solid trigger brush, then it works.

Morphed knows about it, but hasn't released a new version of the map yet.
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Postby take_this_cup_of_poison » Sun Sep 28, 2008 7:37 pm

What does solid mean in this context? Usually I set my trigger boxes to be detail rather than solid. Will thius break them? (Or does it mean you can't use non-volumetric itemes as trigger brushes?
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Postby Morphed » Sun Sep 28, 2008 8:16 pm

i used that starfield texture for a portal trigger and its water texture (it dont look like water but behave in same way) it worked in 2.4.2 but doesnt work in svn and future versions
so solid means not-water
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Postby divVerent » Mon Sep 29, 2008 8:03 am

take_this_cup_of_poison wrote:What does solid mean in this context? Usually I set my trigger boxes to be detail rather than solid. Will thius break them? (Or does it mean you can't use non-volumetric itemes as trigger brushes?


It means that trigger brushes must be common/trigger and nothing else. They always were DESCRIBED to have to be common/trigger, and now there was a change breaking trigger brushes that use a water texture.

Always use common/trigger on them. Making them detail is useless, as trigger brushes are not used for generating portals (but on the other hand, it also does not hurt - it is simply ignored).
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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