Post anything to do with editing Nexuiz here. Whether its problems you've had, questions, or if you just want to show off your work.
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by Taiyo.uk » Sat Mar 08, 2008 11:16 am
It's new, but at the same time old, it's.... The
retro lycanthrope skin.
I got a little peeved by the current skin looking like a teddy bear and not like a werewolf as it did in 1.2.1. I noticed that the 1.2.1 skin had two-tone armour, so I split the beige segments off into the "pants" skin and the green segments into the "shirt" skin and kept the rest untouched.
(how do you get a front view?)
Skin TGAs:
http://www.haosredro.com/nex/lycanthrope-skins.zip
GIMP file:
http://www.haosredro.com/nex/img/lycanthrope.xcf
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Taiyo.uk
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by Asraniel » Sat Mar 08, 2008 11:43 am
isnt there a way to get higher resolution skins?
look at the resolution of the model texture and then the resolution of the ground texture. It realy looks bad. (not your fault by the way)
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Asraniel
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by Taiyo.uk » Sat Mar 08, 2008 11:46 am
IIRC that would require doing a higher resolution UV unwrap of the model. The player skins are currently 512*512.
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Taiyo.uk
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by Blµb » Sat Mar 08, 2008 11:48 am
Taiyo.uk wrote:IIRC that would require doing a higher resolution UV unwrap of the model. (...)
that would be strange, as openGL always uses texture coordinates from 0.0 to 1.0
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by Taiyo.uk » Sat Mar 08, 2008 11:55 am
Hmm. Or was I thinking of something else?
Does that mean that I could just make a 1024*1024 replacement skin without having to touch the model in any way?
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Taiyo.uk
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by Blµb » Sat Mar 08, 2008 12:37 pm
Taiyo.uk wrote:Hmm. Or was I thinking of something else?
Does that mean that I could just make a 1024*1024 replacement skin without having to touch the model in any way?
It means it's definitely worth a try

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