Melee Weopons?

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Postby Alien » Mon Sep 08, 2008 9:10 am

New age, new fashion. :?
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Postby esteel » Mon Sep 08, 2008 9:29 am

Well i'd imaging a melee weapon dealing 70 damage would be a cool thing..
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Postby Alien » Mon Sep 08, 2008 12:44 pm

I would maybe like (should be learn to play with) hook then. MK Scorpion tactics.
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Postby Aldius » Sun Oct 19, 2008 5:16 am

Heres an idea for a sort of melee-ranged weapon!

( Instead of quoting myself, I would've just copied and pasted this all from the other thread i just posted it in, but didn't want to feel like i was spamming, since this is a relevant idea and suggestion)

aldius wrote:I might have an idea!
I agree Hagar is neat for a while, but it is kinda out of place in a close game. I realize that most mods die out after a while, but I think this might be worth trying.

Well I read that some people were gonna do something about a melee attack, but
I think we all agree the average fps melee weapon won't fit into Nexuiz game-play;
Maybe there is some way to fit melee in if we made it special ( lol @ the word 'special' );
I just can't think of it right now though

Well in the meantime I know that I love blasting people away with the weak little laser, except it kinda sucks because its hard to aim just for one stupid push away.

But the flame thrower ideas you guys said (plus me playing halo 3 for the fourth time ever last weekend) inspired me for this new weapon idea:

a 'Gravity Shotgun'

My idea for the Grav Shotgun is that it blows people away very strongly (like a force push effect) with slightly weaker than average damage
The catch is it is short range. I suppose it should only be effectve up to about 2 players' heights for example.

*It should have a very wide shot, so it is hard to miss at all if somebody is in near you in front of you. Maybe even some peripherial range. But only when up close, ya know?

* Maybe it could double as like a 'super' laser-boost for extra high jumping.

* Maybe the secondary fire could be like the default laser in nexuiz ( a long thin range but a much stronger physical push since it is a pick up ) but again a bit less damage just to make it different.

Anyways, In my opinion this would make the slightly awkward melee range battles in Nexuiz much more fun.

Any suggestions? Volunteers? I would get to work on a beta version, but have no clue where to start, I just know basic blender modeling and some weak HTML lol nothing like scripts for Q3-ish stuff tho.

Well my mom said it was a good idea anyways.
She believes in it
Maybe you will too?
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Postby HarryButt » Sun Oct 19, 2008 12:01 pm

Aldius wrote:Well my mom said it was a good idea anyways.

I like your mom. But that idea needs a little more polishing.
Nah, srsly. There's missing something... The thought, that a melee weapon should push people away makes sense in Nexuiz, since most weapons reach their best effect from a certain distance. Especially the ones with splash damage. But I don't think that an even higher push level than the Laser is necessary. It's enough to push the enemy away, so that you get time to aim and finish him off with your RL or Nex or whatever.
But then again, the game wouldn't have a "real" melee weapon. It's just another way to push people away from you. That stuff is nowadays mostly done with the Laser anyway.
I like the extreme spread approach. Maybe some weird thing, that looks like the helmet from Bioshock.
Image
And shots spread around filling the whole screen. So that you have to get really close... Dunno. Something like that.
I'M BATMAN!
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Postby Cream » Sun Oct 19, 2008 2:21 pm

Think of the gauntlet from quake 3
Image
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