Questions about GtkRadiant 1.5.0 and Nexuiz 2.4

Post anything to do with editing Nexuiz here. Whether its problems you've had, questions, or if you just want to show off your work.

Moderators: Nexuiz Moderators, Moderators

Questions about GtkRadiant 1.5.0 and Nexuiz 2.4

Postby Lazareth » Fri Mar 28, 2008 2:21 am

I've been browsing all of the posts about the getting GtkRadiant to work with Nexuiz and though I know I'm pretty darn close I still can't get a map to compile all the way. I get a lot of shader's not found error and also no .srf file gets built.

I've gone so far as to verify all of my nexuiz.game files and made sure all of my directories match up, but at the end of it all I still get the same errors in my junk.txt file:

2.5.16
2 threads
Q3Map - v1.0r (c) 1999 Id Software Inc.
Q3Map (ydnar) - v2.5.16
GtkRadiant - v1.5.0 Mar 2 2006 19:09:22
Voter turnout
--- InitPaths ---
VFS Init: D:/Data/Nexuiz//data/
VFS Init: D:/Data/Nexuiz//baseq3/

--- Light ---
Generating deluxemaps for average light direction
Fast mode enabled
Ordered-grid supersampling enabled with 4 sample(s) per lightmap texel
Lightmap filtering enabled
Map has shader script D:/Data/Nexuiz/data/maps/../scripts/q3map2_HomeBrew.shader
entering scripts/shaderlist.txt
entering scripts/shaderlist.txt (2)
entering scripts/shaderlist.txt (3)
entering scripts/blacksky.shader
entering scripts/common.shader
entering scripts/dsi.shader
entering scripts/e7.shader
entering scripts/el3dm1.shader
entering scripts/evil3.shader
entering scripts/evil4_techtrims.shader
entering scripts/evil5.shader
Script file scripts/evil6.shader was not found
entering scripts/evil6_floors.shader
entering scripts/evil6_lights.shader
entering scripts/evil6_support.shader
entering scripts/evil6_trims.shader
entering scripts/evil6_walls.shader
entering scripts/evil8_base.shader
entering scripts/harlequin_sky.shader
entering scripts/kaznexctf2.shader
entering scripts/liquids.shader
entering scripts/nexdm18_rmx.shader
entering scripts/official_cmp1.shader
entering scripts/reaper.shader
entering scripts/sav-graysky1.shader
entering scripts/sav-liquids.shader
entering scripts/savdm6ish.shader
entering scripts/stralenex1.shader
entering scripts/stralenex8.shader
entering scripts/swamp.shader
entering scripts/toxic.shader
entering scripts/tznex01.shader
Script file scripts/base_button.shader was not found
Script file scripts/base_door.shader was not found
Script file scripts/base_floor.shader was not found
Script file scripts/base_light.shader was not found
Script file scripts/base_object.shader was not found
Script file scripts/base_support.shader was not found
Script file scripts/base_trim.shader was not found
Script file scripts/base_wall.shader was not found
Script file scripts/ctf.shader was not found
Script file scripts/gothic_block.shader was not found
Script file scripts/gothic_button.shader was not found
Script file scripts/gothic_door.shader was not found
Script file scripts/gothic_floor.shader was not found
Script file scripts/gothic_light.shader was not found
Script file scripts/gothic_trim.shader was not found
Script file scripts/gothic_wall.shader was not found
Script file scripts/organics.shader was not found
entering scripts/sfx.shader
Script file scripts/skin.shader was not found
Script file scripts/skies.shader was not found
entering scripts/evil1_grates.shader
entering scripts/evil2.shader
entering scripts/eX.shader
entering scripts/final_rage.shader
entering scripts/morphed.shader
entering scripts/ruiner.shader
entering scripts/strength.shader
entering scripts/water.shader
Script file scripts/savterrain.shader was not found
440 shaderInfo
Loading D:/Data/Nexuiz/data/maps/HomeBrew.bsp
Loading D:/Data/Nexuiz/data/maps/HomeBrew.srf
************ ERROR ************
Error opening D:/Data/Nexuiz/data/maps/HomeBrew.srf: No such file or directory


Is there any updated information about this? I've gone to the line that was posted in another post that had the directory structure and the file contents of each file within nexuiz.game directory, and the nexuiz.game file within the /game folder.

Any help would be appreciated.
Lazareth
Newbie
 
Posts: 1
Joined: Fri Mar 28, 2008 1:57 am

Postby sev » Sat Mar 29, 2008 3:13 pm

I had the same problem with the srf file, but it workes when I first compile the map with build->"Q3Map2: (single) BSP -meta" (the first option). In my case the srf file will then be created by radiant and I can use any other build routine afterwards. I hope that helps...
sev
Alien
 
Posts: 248
Joined: Sat Mar 29, 2008 3:03 pm
Location: Switzerland

Postby ihsan » Mon Mar 31, 2008 1:48 am

i use 1.5 and never had build problems.
Chose Nexuiz as the game. The engine path is to nexuiz.exe (not data folder). I usually inflate textures for radiant performance, as it takes forever to read from the pk3.
Can't think of anything else.
ihsan
Alien trapper
 
Posts: 305
Joined: Fri Mar 03, 2006 3:33 pm
Location: Trinidad (Where Obama met Chavez)

Postby morfar » Mon Mar 31, 2008 9:59 am

It looks like your Radiant tries to open Quake 3 shaders. I have no idea why it does that. My Radiant does not.

I setup Radiant 1.5.0 to 'Nexuiz' and path to Nexuiz SVN (Latest Nexuiz but not packed in pk3).
morfar
Site Admin
 
Posts: 938
Joined: Tue Feb 28, 2006 6:08 pm
Location: The Island


Return to Nexuiz - Editing

Who is online

Users browsing this forum: No registered users and 1 guest

cron