DOM maps - any particular trick to them?

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DOM maps - any particular trick to them?

Postby Clueless Newbie » Sun Apr 20, 2008 3:09 pm

I thought I might make the map I'm working playable as a DOM map. Is there more to this than just dumping a bunch of DOM objects on the map?

And..

Do people play DOM games? I can't remember seeing any on the servers. Ever.
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Postby [-z-] » Sun Apr 20, 2008 3:12 pm

I would love to see more DOM maps or multi-flag CTF.
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Postby esteel » Sun Apr 20, 2008 9:37 pm

Well domination is a nice gamemode but indeed it never caught many players. maybe it will change with this nice big outdoor map Morphed did. But his map needs the upcoming version 2.4.1 to work (or the hotfix) on the server side.
Maybe dom will be played more if there are SERVERS for it? :)

If you keep a simple map its just dom points all over the map.. if you want for more fighting make that fewer points. Or try a similar approach as Morphed and make capturing dom points also affect the spawn points (new feature in 2.4.1..)
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Postby Clueless Newbie » Sun Apr 20, 2008 10:00 pm

esteel wrote:Well domination is a nice gamemode but indeed it never caught many players. maybe it will change with this nice big outdoor map Morphed did. But his map needs the upcoming version 2.4.1 to work (or the hotfix) on the server side.
Maybe dom will be played more if there are SERVERS for it? :)

Yeah, that might help. Something else I'd like to see are servers that have more than one game-type. It's either DM or CTF. Nothing else. There was a KH server, but it didn't attract enough players. I wonder how things would go with a server that let the players not only vote for maps but also game-types.

If you keep a simple map its just dom points all over the map.. if you want for more fighting make that fewer points. Or try a similar approach as Morphed and make capturing dom points also affect the spawn points (new feature in 2.4.1..)

Well, I'll keep it simple for now, so I'll just drop DOM points all over the map. No point in putting in a lot of work over something that will probably never be used.

Wouldn't mind playing some DOM though. Just too see what it's like.
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Re: DOM maps - any particular trick to them?

Postby Strahlemann » Sun Apr 20, 2008 11:22 pm

Clueless Newbie wrote:I thought I might make the map I'm working playable as a DOM map.


Cool. I was thinking about that too for my upcoming map.
I think fewer DOM-points on a map would be better. Max 4 on a medium sized map. That will make the game more strategic. I liked playing domination in ut2k4 and there were by far not as many dom-points than on the regular nexuiz-maps. Also keep in mind that you're able to change the amount of frags a DOM-point can give per 5(?) seconds.

Clueless Newbie wrote:]Do people play DOM games? I can't remember seeing any on the servers. Ever.

I played a Minstagib-DOM game once on a server i can't remember (and i doubt it's still out there). It was pure fun :D
So please get more DOM-servers up and running !
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Postby Shoe » Mon Apr 21, 2008 1:28 am

UT2k4's dom was totally different from UT99/Nex's, because there were only two dom points, and you had to have both of them in order to score points. Which did definitely make it more strategic. Maybe double dom could be worked into nex... ?
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Postby lost » Tue Jul 08, 2008 8:49 am

I'm currently running a Minstagib Domination server. :)

The big outdoor map Morphed did sounds cool, what's its name? Is there a list of maps that can be played in certain game modes, i.e. Dom?

Cheers ;)

PS. Found a great resource: http://www.nexuizninjaz.com/forum/archi ... 264-5.html

I assume the map was arahia_v2 ?

;)
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