Making Nexuiz maps - some general questions

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Making Nexuiz maps - some general questions

Postby keenPenguin » Mon Apr 21, 2008 8:15 pm

Hi,

I used to deal with UnrealEd a little (some time ago) and I was able to create some simple geometry, which was very fun. I learned how to add static meshes, too. But my results were, of course, not very professional.

Now, I was wondering whether I could make maps for Nexuiz. gtkradiant seems to be the right tool. When I learned UnrealEd, I had wonderful free video tutorials from 3dBuzz. Of course, such luxury is not available for gtkradiant, but who cares. Now I was wondering which way you think is the best for me? Would it be best to continue using UnrealEd in order to learn the basics, or should I try gtkradiant? I use Linux (preferably), but I am not a very experienced user yet. If I tried gtk/nexuiz, I wonder if it works similar to Unreal, i.e. building level --> compiling level --> being able to play it in Nexuiz? Also, could I open up the Maps I know from the game and play around with them to learn?

kP
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Postby morfar » Mon Apr 21, 2008 8:27 pm

Hi. GTKradiant is the tool to create maps.

btw, 3Dbuzz has VTM's for Q3Radiant which is very similar to GTKRadiant.
And Nexuiz is acctually USING Q3 BSP format, so you can learn a bunch from them I'm sure.
http://3dbuzz.com/vbforum/sv_dl_list.php?c=8

To configure GTKRadiant for Nexuiz and creating your first room read this: http://www.nexuizninjaz.com/forum/showthread.php?tid=91
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Postby keenPenguin » Tue Apr 22, 2008 6:24 am

Hi morfar,

very good reply, thank you! I'll try to install gtk on linux.

kP
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