[MAP) Altars

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[MAP) Altars

Postby Clueless Newbie » Thu Apr 24, 2008 9:25 am

Image

This map was designed for CTF, but it should also be usable for the other game modes (DOM, KH, etc).

Here: http://folk.uio.no/clund/nexuiz/Altars.pk3
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Postby C.Brutail » Thu Apr 24, 2008 4:50 pm

I just say wow! :shock:
Nice one!
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Postby [-z-] » Thu Apr 24, 2008 7:37 pm

Looks like this could be a lot of fun. I'd like to see more map detail though... like maybe a tree, some carpets, a gong?

Also, jumppads and teleporters :D
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Postby k0jak » Thu Apr 24, 2008 7:50 pm

Ok from that screenshot im expecting a lot from this map, i just hope it doesnt have all the similar problems as most / lot of nexuiz maps..cramped when you get into corridors and bang your head whenveer you pick up seed on a roof in corridors...i do like to be able to move!

going to test in a bit.
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Postby k0jak » Thu Apr 24, 2008 8:11 pm

i mean speed not seed :)
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Re: [MAP) Altars

Postby ihsan » Thu Apr 24, 2008 8:54 pm

Clueless Newbie wrote:Image
This map was designed for CTF, but it should also be usable for the other game modes (DOM, KH, etc).
Here: http://folk.uio.no/clund/nexuiz/Altars.pk3

I like that (like me) you pay special attention to adding purely visual elements to the map, giving it a consistent look. It is too easy to climb over st roof so this is probably not the best ctf layout though.
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Postby Clueless Newbie » Fri Apr 25, 2008 9:34 am

[-z-] wrote:Looks like this could be a lot of fun. I'd like to see more map detail though... like maybe a tree, some carpets, a gong?

Also, jumppads and teleporters :D

The problem with detail is that it hinders movement. But I might add carpets and/or some pictures on the walls.
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Re: [MAP) Altars

Postby Clueless Newbie » Fri Apr 25, 2008 9:40 am

ihsan wrote:I like that (like me) you pay special attention to adding purely visual elements to the map, giving it a consistent look. It is too easy to climb over st roof so this is probably not the best ctf layout though.

I've played just one game on this map, and that was enough to uncover several problems that need to be fixed;

1: It's very difficult to defend the flag.
2: It's too hard for the defenders to get to their own flag room.
3: Once an FC clears the middle roof, he's practically home free.
4: I'm not quite happy with the weapon placement.

Mind you, the game I played was 3 vs 6, and that didn't make things any easier (I was one of the three). #3 might not be a problem with even teams, but #1 & #2 require changes to the map - and those are well under way.

There will be an Altars_v2 in a couple of days. Need to play some more rounds on the current version first though, to make sure there aren't more thnigs that need to be fixed.
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Postby Spaceman » Wed Jul 02, 2008 7:19 pm

I've just noticed a mistake in the .mapinfo
title Altars_v2
description Symmetrical map designed for CTF
author Clueless Newbie / C Lund
has weapons
type ctf 300 20
type dm 30 20
type tdm 300 20
type lms 9 20
type arena 10 20
type dom 300 20
type rune 200 20
type kh 300 20
the last line type kh 300 20 is wrong, currently it gives any Key Hunt game a maximum of 300 points and 20 minutes. It doesn't list the number of teams.

KH is usually 1000 points and 20 minutes, with 2,3 or 4 teams. 99% of KH maps have 3 teams. Aneurysm is the only KH map in the 2.4.2 zip with 2 teams.

Fortunately, the Key Hunt code detects the error and defaults to 2 teams.

A good line would be 'type kh 1000 20 3', 1000 points, max 20 minutes time and 3 teams.

The Team Death Match line is also wrong, a better line is 'type tdm 50 20 2'

I don't know if any of the other lines are incorrect :(
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Postby Clueless Newbie » Thu Jul 03, 2008 8:48 am

victim [v] wrote:I've just noticed a mistake in the .mapinfo
title Altars_v2
description Symmetrical map designed for CTF
author Clueless Newbie / C Lund
has weapons
type ctf 300 20
type dm 30 20
type tdm 300 20
type lms 9 20
type arena 10 20
type dom 300 20
type rune 200 20
type kh 300 20
the last line type kh 300 20 is wrong, currently it gives any Key Hunt game a maximum of 300 points and 20 minutes. It doesn't list the number of teams.

KH is usually 1000 points and 20 minutes, with 2,3 or 4 teams. 99% of KH maps have 3 teams. Aneurysm is the only KH map in the 2.4.2 zip with 2 teams.

Fortunately, the Key Hunt code detects the error and defaults to 2 teams.

A good line would be 'type kh 1000 20 3', 1000 points, max 20 minutes time and 3 teams.

The Team Death Match line is also wrong, a better line is 'type tdm 50 20 2'

I don't know if any of the other lines are incorrect :(


Thanks for the tip. I don't think I'll be uploading a new build of Altars just to fix this — apparently it's already been fixed by people running the servers — I'll make sure to have this in mind when I make new maps.
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