Open GtkRadiant create a simple bursh, And open the .map file with text edior. I find some things like this
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// entity 0
{
"classname" "worldspawn"
// brush 0
{
( 128 128 128 ) ( 128 0 128 ) ( 0 128 128 ) e7/e7brickfloor01 0 0 0 0.5 0.5 0 0 0
( 128 128 128 ) ( 0 128 128 ) ( 128 128 0 ) e7/e7brickfloor01 0 0 0 0.5 0.5 0 0 0
( 128 128 128 ) ( 128 128 0 ) ( 128 0 128 ) e7/e7brickfloor01 0 0 0 0.5 0.5 0 0 0
( 0 0 0 ) ( 128 0 0 ) ( 0 128 0 ) e7/e7brickfloor01 0 0 0 0.5 0.5 0 0 0
( 0 0 0 ) ( 0 0 128 ) ( 128 0 0 ) e7/e7brickfloor01 0 0 0 0.5 0.5 0 0 0
( 0 0 0 ) ( 0 128 0 ) ( 0 0 128 ) e7/e7brickfloor01 0 0 0 0.5 0.5 0 0 0
}
}
there are 8 numbers behind texture name
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( 128 128 128 ) ( 128 0 128 ) ( 0 128 128 ) e7/e7brickfloor01 0 0 0 0.5 0.5 0 0 0
and I have read this document Quake MAP Specs, but that document describe only 5 numbers
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( 128 0 0 ) ( 128 1 0 ) ( 128 0 1 ) GROUND1_6 0 0 0 1.0 1.0
they are x_off,y_off, rot_angle,x_scale,y_scale,and Nexuiz map file have 3 more numbers.
And in GtkRadiant I can't find texture detail setting dialog. I can't find some wiki pages about Nexuiz .map spcification.
What does these numbers mean?