I've been playing around with Blender a bit, and came up with this lady. The mesh is not finished yet, at the moment it has less than 1300 triangles. I think I won't need so much more triangles, and I'm quite content with the fact. Here's the concept scetch. There is no real textures and rigging yet.
I've been following this template, and I was able to get her into Nexuiz (after some strange and funny effects like a really huge model or an invisible one...): Screenshots. Somehow she has no weapon, I don't know why.
Now I am wondering how to get bump maps and gloss maps to work. I'll have to find out how I can assign UV-Bumpmaps and Reflection-Maps in Blender, and hope that the exporter will sort it out. Mmh... (Haha, the Pyria model source has written "test" on the shirt in her gloss map.

And how would I create my own animations? I see that the export script has an option for animations, but what would the proper setup in Blender be? What do I select to be exported as an animation?
And about that changing colours of shirt and trousers stuff... How would I get the colours assigned to the right faces? Ah, well, I can worry about this detail when the rest is done.
