Playing around with player models...

Post anything to do with editing Nexuiz here. Whether its problems you've had, questions, or if you just want to show off your work.

Moderators: Nexuiz Moderators, Moderators

Postby Rebecca » Sun Jun 08, 2008 10:14 pm

I've been very busy lately and not much at home.

I think I have finally some ideas of how to make the mesh deform better. Since I am not that proficient in 3d stuff, there is much trial and error for me... Here is the model with the old mesh and run forwards, jump, die and idle animations (no textures yet): abby.zym

It was fun and I learned a lot, but I thought a rework from scratch would be best -- especially since I decided to start with a high poly model this time. First, it is easier if I only have to concentrate on the shape first, and in a second step worry about the topology/optimasation of the mesh (Blender has this very useful retopo tool). Second, the latest Blender version has enhanced texture/normal map/whatever-else baking tools. I haven't used them yet, but what I saw from screenshots looks very promising.

Here are some screenshots of the new model, still WIP:
001.png
002.png
003.png
As you can see, I am working at the ears right now. :) Since the clothing will be showing much of the model's figure, I started with a naked model, which I find easier. Plus, one could reuse the body for other models.

.
Rebecca
Member
 
Posts: 29
Joined: Thu May 08, 2008 5:31 pm

Postby HarryButt » Mon Jun 09, 2008 12:04 am

That's some really big... ears... :P
I'M BATMAN!
HarryButt
Keyboard killer
 
Posts: 560
Joined: Thu Jan 17, 2008 4:51 pm
Location: Hamburg, Germanistan

Postby Rebecca » Mon Jun 09, 2008 10:07 pm

Breast size is totally overrated -- it's all about ears! :wink: Actually, I just finished the ears and will scale them and attach them to the head soon. Time to sleep now.
Rebecca
Member
 
Posts: 29
Joined: Thu May 08, 2008 5:31 pm

Postby C.Brutail » Mon Jun 09, 2008 10:23 pm

One suggestion: the model's waist is just too thin. Only women form the 18th century who has worn a corset has this thin waist.

http://www.corset.dk/News/100-0007_IMG.jpg[/img]
"One should strive to achieve; not sit in bitter regret."
WE ARE NEXUIZ.
Image
Image
C.Brutail
Laidback mapper
 
Posts: 2357
Joined: Tue Feb 28, 2006 7:26 pm
Location: Ironforge

Postby [-z-] » Mon Jun 09, 2008 10:28 pm

Looking good Rebecca. Keep up the good work, it looks like you've made a lot of progress.
[-z-]
Site Admin and Nexuiz Ninja
 
Posts: 1794
Joined: Mon Nov 13, 2006 12:20 am
Location: Florida

Postby torus » Tue Jun 10, 2008 12:20 am

nice progress. You may want to rework the face, as it lacks certain aspects that make faces feminine- at the moment its sort of androgenous. Aside from that, the ears are looking great (although I dont know how you plan on making a poly reduced version of nexuiz), and as C. Brutail said, you probably need to make the waist... human. :D
Image
torus
Forum addon
 
Posts: 1341
Joined: Sun Dec 24, 2006 6:59 am
Location: USA

Postby Rebecca » Sun Jun 15, 2008 5:29 pm

Thanks for all the feedback! I've worked a bit on the face: click. Next I'll do the hair and then I think I'm done with the head.

About the waist: You are all right. I started with a cartoon-like reference image, but my high poly model turns out to be more realistic, so the waist is definitely too thin. The problem is that I got so used to the sight that I didn't realize... :lol:
Rebecca
Member
 
Posts: 29
Joined: Thu May 08, 2008 5:31 pm

Postby Rebecca » Sun Jun 22, 2008 10:19 pm

I finished the head and added hair. The hair texture/material isn't really to my liking, maybe I'll get some enlightment of how to improve it. On the other hand I think it doesn't really matter for the low poly version.

I reworked the body a little and added some more detail. I'd say the body is finnished, exept for lower legs and hands. I definitely need to refine the knees, since they will be visible at the very end. I needn't do hands and feet, they will be covered in gloves and boots, but I think I will do them for compleetness sake.

Today I had enough of modelling the body, so I started with clothing. It's a bit like playing with dress up dolls, just waaay slower :wink:.

Render 1
Render 2
Render 3
Rebecca
Member
 
Posts: 29
Joined: Thu May 08, 2008 5:31 pm

Postby HarryButt » Mon Jun 23, 2008 1:15 pm

Just some minor tweaks.
The forehead is too low. Eyes have to be in the middle of the face, now they appear to be slightly too high, what leads to a long nose. If you can manage to pull the eyes a little bit down, so that the root of the nose has to be pulled down also, the face would look, well more babyface-girly-like. Atm it's a little masculine imho. If I'm not too late for head feedback :P
The body seems to be pretty much complete though. You could pull the breasts a little higher, but that's just detail.
Kinda reminds me of Leeloo from 5th Element :)
I'M BATMAN!
HarryButt
Keyboard killer
 
Posts: 560
Joined: Thu Jan 17, 2008 4:51 pm
Location: Hamburg, Germanistan

Postby Rebecca » Mon Jun 23, 2008 2:35 pm

[GF]HarryButt wrote:the face would look, well more babyface-girly-like.
As for now, I'm not sure if I would want that. I like a bit of imperfection. But it would be no problem moving the vertices of the face around a little, so I could do that any time until I start with the low poly version. So still some time left to think about it. :)

[GF]HarryButt wrote:Kinda reminds me of Leeloo from 5th Element :)
I was thinking the same thing. I believe that will change when I work further on the cloths.
Rebecca
Member
 
Posts: 29
Joined: Thu May 08, 2008 5:31 pm

PreviousNext

Return to Nexuiz - Editing

Who is online

Users browsing this forum: No registered users and 1 guest

cron