Playing around with player models...

Post anything to do with editing Nexuiz here. Whether its problems you've had, questions, or if you just want to show off your work.

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Postby Fisume! » Tue Jul 01, 2008 8:42 am

John Galt wrote:Rebecca, this is looking awesome. Can't wait to see this finished :)

Cheers


Same here. Aw3some! Did yoda show you that? :)
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Postby Ronan » Tue Jul 01, 2008 9:53 am

Rebecca, really nice model and important work so far, you are showing it's possible to create player models for nexuiz using blender. Congrats :)


P.S. Fisume, you answer made me remember the spidflisk (Dresk's nexuiz mod) documentation :
FEATURE : Removed Various Textual / Sound Feedback
(...)
Yoda ("Did Yoda teach you that?" No, no he fucking didn't.)
:D
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Postby Rebecca » Tue Jul 01, 2008 12:51 pm

Ronan wrote:Rebecca, really nice model and important work so far, you are showing it's possible to create player models for nexuiz using blender.

The proof of concept was already done with my first low poly attempt. I'm curious now if creating normal maps from the high poly model for the (yet to be done) low poly model in Blender will work out as expected in the game. And if I bone/vertex weights will really work with dpmodel... I'm writing my experiences down during modelling, hopefully that will make some nice documentation when I'm finished.

[GF]HarryButt wrote:Or a tanned/black skin as an alternative?
Black people have not only another skin color than white people, but also a different face anatomy. Although I like the idea of different skin colors, it's a bit more complicated than just, well, changing skin color. A latin chicka version might be easier, though. :)

"Did Yoda teach you that?" No, no he fucking didn't
:lol:
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Postby Rebecca » Mon Jul 07, 2008 9:45 pm

No updates yet. I'm on a longish business trip right now and don't have much time, but I will resume working on this model as soon as I am home. Just so that you know...
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