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SavageX wrote:Thanks for the proposals. Personally I'm not a fan of long hallways (this one would have to be rather long), so I opted to make laserjumping into the bunker have a higher success rate. Note the modified first post.
[-z-] wrote:Okay well this still doesn't solve the bottleneck. If you look at maps like mikectf2 and moonstone, they're long hallways are what make the map, having the optional routes.
[-z-] wrote:These additional telporters inside the bunker feel like an after thought and the new "easier" to get into bunker", I find harder to get into. Where I used to be able to slide down and make it in on an overshot, there is now a bump in my way.
[-z-] wrote:Also, it feels like I'm swimming in urine. I think this is a step backwards to be honest.
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