insanely quick notice: hydronexb7

Post anything to do with editing Nexuiz here. Whether its problems you've had, questions, or if you just want to show off your work.

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Postby Mr. Bougo » Mon May 12, 2008 5:17 am

[-z-] wrote:I'd prefer no lip, no angle. If you'd really like one though, I think bottom would be better... and more subtle, like (hate to use it as an example but) zion. It's just a few pixels.


Agreed

Jumping in the bunker is a bit random, so it's risky and fun. Shouldn't be made *so* easy.
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Postby BusterDBK » Mon May 12, 2008 6:49 am

Nice release, unfortunately yesterday it seems was a bit too early to find a server running it so I couldn't see how it performs in multiplayer.

I also noticed the lip thing, I think no lip would be better (or just a subtle one underneath the window, as [-z-] suggested. The way it's now could make it a bit too hard to hit the window (imagine all those shotguns pointing at you while you're trying it, not to mention the explosives and the nex guns) and wouldn't really be used by a lot of players. I really like how the bunker suddenly became more important, will probably make for great gameplay :) .

I also noticed a funny thing about the water reflections, but I'm pretty sure this is engine-related. Anyway, the new water looks great.

Image
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Postby SavageX » Mon May 12, 2008 10:58 am

updated first post for b7.

Small rim, no more pee in the pool.
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Postby Mirio » Mon May 12, 2008 3:58 pm

love it!

and btw did u move the boxes a bit? because i do not get stuck anymore :P
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Postby SavageX » Mon May 12, 2008 4:11 pm

Mirio wrote:and btw did u move the boxes a bit? because i do not get stuck anymore :P


No, I moved the teleporter exits a bit. Same result ;-)
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Postby esteel » Tue May 13, 2008 12:42 pm

In other news: Its not the chicken that crosses the street but its the street that moves under the chicken :P
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Postby BusterDBK » Tue May 13, 2008 7:13 pm

esteel wrote:In other news: Its not the chicken that crosses the street but its the street that moves under the chicken :P


I've been waiting for someone to solve this for so many years. Thanks! :lol:

But this raises another question: why did the street move under the chicken?...
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Postby Xeno » Tue May 13, 2008 10:44 pm

I don't really like the latest version with the added portals or the room under the base. It might impede the speeding escapes a bit (although it does give the carrier a megahealth on his way out), but it changes the map entirely.

I quite liked the "difficult to get the flag, easier to get back" aspect of it.


I wish I had more constructive criticism to offer, but I don't. *turns out pockets*
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Postby SavageX » Wed May 14, 2008 6:21 am

Slowing down the escapes a bit is a desired effect of the new design. Hunting down a flag carrier is great fun, but was pretty futile with the old design.


Notice that you can still escape at ultraspeed if you e.g. laserjump into the new portals. Plus you now have two escape sides (left/right). And of course getting into the base is easier now and defense has to cover a bigger area (it's now not sufficient anymore to cover the main entrance), so the escape for sure needed a redesign.

I'm pretty sure skilled players will have similiar capture times compared to the old versions, perhaps a second or two slower.
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Postby Mirio » Wed May 14, 2008 2:48 pm

SavageX wrote:I'm pretty sure skilled players will have similiar capture times compared to the old versions, perhaps a second or two slower.

i got around 10 secs while testing it.., so i think the average in game will be 11~12 or something :P
Last edited by Mirio on Wed May 14, 2008 6:41 pm, edited 1 time in total.
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