SavageX wrote:Slowing down the escapes a bit is a desired effect of the new design. Hunting down a flag carrier is great fun, but was pretty futile with the old design.
Notice that you can still escape at ultraspeed if you e.g. laserjump into the new portals. Plus you now have two escape sides (left/right). And of course getting into the base is easier now and defense has to cover a bigger area (it's now not sufficient anymore to cover the main entrance), so the escape for sure needed a redesign.
I'm pretty sure skilled players will have similiar capture times compared to the old versions, perhaps a second or two slower.
Overall, I like it. I think you handled the ledge on the bunker well, and the tele's in the bunker are awesome. I have 2 suggestions- make the underground area not only bigger (higher ceiling, longer, wider), but have the player teleport in at one end, and have to make his way to the other end of that chamber. Second, maybe put in some columns similar to the top area. so...

Dunno, maybe a bad idea. I just don't like how small and cramped the current one is.