Assault

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Assault

Postby Shoe » Wed May 14, 2008 4:58 am

What kind of features does Nex's assault mode have?

I'm playing around with some ideas, I'd like to see if I could implement any of them. Any documentation would be super.
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Postby TVR [Public Terminal] » Wed May 14, 2008 5:29 am

Consult the devwiki for a primer: http://www.alientrap.org/devwiki/index.php?n=Nexuiz.Assault.

Currently, there are two objective types, trigger [activation of any triggering entity] & destroy.

Assault is CURRENTLY handled in time-limited rounds for which the opposing teams swap places as a round is ended by victory by the offence, or by round timelimit; the emphasis is placed on scoring frags, although it is likely to be replaced with UT Assault scoring.

Be aware that it is extremely difficult & requires drastically different design considerations to create a decent Assault map, for which the length that Assault City has been developed can testify [Started 07/08/03 YY/MM/DD].

For further reference, visit the UT map design wiki, or if you hold greater interest, do not hesitate to contact me, SavageX, or Ronan.
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Postby Shoe » Wed May 14, 2008 5:50 am

Fantastic, thank you :)

I've played a lot of UT and UT2k4 Assault, so I have a pretty good idea of the general flow of Assault... mostly for me I'm going to have to get better architectural skills to pull it off :) But I have a lot of time this summer, so maybe I'll be able to get something done.
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