Setting up QuARK 6.6.0 Beta1 for Map editting

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Setting up QuARK 6.6.0 Beta1 for Map editting

Postby merlwiz79 » Thu May 15, 2008 7:31 am

Download and install QuARK 6.6.0 Beta1 from here: http://sourceforge.net/project/showfile ... _id=597377
QuARK 6.6.0 BETA1 ONLY
After it's installed download this file at http://quark.cvs.sourceforge.net/quark/ ... y?view=log
CLick the Download link at the top.
Then save it to C:\Program Files\QuArK 6.6.0 Beta 1\quarkpy
Make sure to over right the old.

Download the NexuizTools for QuARK here: http://www.4shared.com/file/47657657/74 ... Tools.html
Save the NexuizTools.zip to C:\Program Files\Nexuiz
Right click it and Click Extract here
Screenshot: http://www.divshare.com/img/4499812-b17

Now run QuARK from the Start Menu.
Select Game and select Nexuiz
Screenshot: http://www.divshare.com/img/display/4499813-91b

Now click Edit --> Configuration
Now in Configuration window select NEXUIZ under Games

Make sure the settings are the same as these:

Game Settings:
Nexuiz: C:\Program Files\Nexuiz
Screenshot: http://www.divshare.com/image/4499835-3c5

Build Programs Execution Sequence:
Defaullt directory of build-programs: C:\Program Files\Nexuiz\NexuizTools\NexuizTools
Screenshot: http://www.divshare.com/img/4499836-d3d

1st program:
program-executable: C:\Program Files\Nexuiz\NexuizTools\NexuizTools\q3map2.exe
Screenshot: http://www.divshare.com/image/4499837-24a

2nd program:
program-executable: C:\Program Files\Nexuiz\NexuizTools\NexuizTools\q3map2.exe
Screenshot: http://www.divshare.com/img/4499838-93a

3rd program:
program-executable: C:\Program Files\Nexuiz\NexuizTools\NexuizTools\q3map2.exe
Screenshot: http://www.divshare.com/img/4499839-700

4th program:
program-executable: C:\Program Files\Nexuiz\NexuizTools\NexuizTools\BSPC.EXE
Screenshot: http://www.divshare.com/img/4499845-cf1

No hit Apply and you are ready to make a map

All .map files you are editing need to be in C:\Program Files\Nexuiz\data
Last edited by merlwiz79 on Thu May 15, 2008 8:26 am, edited 8 times in total.
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Postby esteel » Thu May 15, 2008 7:54 am

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Postby merlwiz79 » Thu May 15, 2008 7:58 am

esteel wrote:Maybe this is also helpful: http://forums.alientrap.local/viewtopic.php?t=3053
Not really I have everything in a zip file that you need.
And all the settings.
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Postby morfar » Thu May 15, 2008 10:24 am

I think these build settings is smarter/better - Standard Nexuiz map-compile settings (tested and works):

Image

I have no idea what BSPC.EXE is doing, it's not needed for Nexuiz so I removed it from build settings.
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Postby C.Brutail » Thu May 15, 2008 11:26 am

iirc BSPC.EXE makes the aas bot route files for quake3 bsp files. So yes, it's not neede for nexuiz.
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WE ARE NEXUIZ.
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Postby LiONz » Fri May 16, 2008 9:21 am

witch is better Gtkradiant or QuARK ?
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Postby merlwiz79 » Fri May 16, 2008 9:40 am

LiONz wrote:witch is better Gtkradiant or QuARK ?
Well I like that GtkRadiant is open source and is on multiple OSes.
I just can't make a map with just a wire diagram.
I can make a real quick and simple map with QuARK.
I wish QuARK had a version for Linux and OS X atleast.

You could use both.
I haven't tried ZeroRadiant(aka GtkRadiant 1.6) yet.
I am not a mapper just starting to look at maybe making one.
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Postby Grasshopper » Fri May 16, 2008 9:49 am

Good Job wizzy ,And thanx . You always seem to make things better . I set it up and runs great . I just need to learn the Quark. Great tut you made also . its easy to follow . Thumbs up !!


LiONz wrote:witch is better Gtkradiant or QuARK ?
well LIONZ, it depends . Right now Quark is in the beta stages so back it up every step. it seems to have simpler functions and is more user friendly . GTKR is tried and tested . alot of maps you see and play are made by GTKR . i use it and it works for me . There are many tutorials on GTKR because it can be overwhelming and confusing but knowledge is power . This is not say that it doesnt have some bugs . For the most part it runs fine .Nevertheless back it up no matter what . when i build on a map i usually have more than one of the same map . example1, example2 , example3 . If you are interested in mapping i would suggest Quark , as its simplicity seems appealing and does what gtk can do from what i hear . just follow Merlwiz79's tut from above and you should be good to go . if not try gtk . Good Luck!
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Postby LiONz » Fri May 16, 2008 10:31 am

merlwiz79

what can i do to use QuArK with darkplaces too ?
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Postby morfar » Fri May 16, 2008 11:26 am

My thoughts on Quark:
I first used Quark around 2002 I think. And it haven't changed much since then. So you can not expect major updates from Quark in the furture (I hope I am wrong :P). And cdunde has left the Quark dev team so progress will be even slower now (I guess).
The worst thing about Quark is that it's really sluggish with big and complex maps (like ons-reborn.map). The software rendered 3D view is ugly and the OpenGL 3D view is buggy (you can't see entities and sometimes you can't see the selected brushes).
The brushes more than often gets "off-grid" and snap-to-grid doesn't always work.
And some Nexuiz entities is missing.

I really hope Quark gets better in the future! Because I don't like Radiant that much either :P
Long live Valve's Hammer! :P
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