TVR [Public Terminal] wrote:Due the usage of alpha channel to determine the existence of a brush at a pixel, it seems as if this plugin was idealized with the creation of Facing Worlds/Broken World-style space floater in mind.
Unfortunately, for it to be viable to do so, a tri-soup thickness option is needed.
torus wrote:Very nice

I haven't used it, but it looks like it could be useful for making tri-soups where a model isn't practical.
.ASE models should never be used for terrain, reiteration is tiresome.
Facing maybe, broken no, it has a rather visible underside and afaik this tool will not uvmap so you will most likely have to use projected texturing, witch is nice and easy and totaly sux for steep / caved in surfaces. ase models are the only real option for complicated terrain / terrain elements if you want to have no / few visible seams and compleate the map in less then a decade. its also to same deal as far as the engine is consernd since forcemata models are broken down just the same way detail brushes are. if you dont want to use models, dont. But stop puting unsubstantiated propaganda in ppls head. theres no practical reason not to use em.
SavageX wrote:Bump. New version with the ability to automatically generate visblockers.
Thats like total leetness

gunna have to try this thing out, good work =)
HOF:
<Diablo> the nex is a "game modification"
<Diablo> quake1 never had a weapon like that.
<Vordreller> there was no need for anything over 4GB untill Vista came along
<Samua>]Idea: Fix it?
<Samua>Lies, that only applies to other people.