ImgToMap - terrain generator

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Postby SavageX » Wed Feb 18, 2009 7:30 pm

gjsdeath wrote:Sorry for the bump, but I would like to know if you could use this tool, open it in GtkRadiant, then "convert" it for doom3 ?

Thanks for any help, I'm somewhat new to mapping.


If GTKRadiant can open quake3 maps and save them as doom3, then yes.
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Postby gjsdeath » Thu Feb 19, 2009 8:53 pm

SavageX wrote:
gjsdeath wrote:Sorry for the bump, but I would like to know if you could use this tool, open it in GtkRadiant, then "convert" it for doom3 ?

Thanks for any help, I'm somewhat new to mapping.


If GTKRadiant can open quake3 maps and save them as doom3, then yes.


Well, I'm not even sure, GTKRadiant acts very weird, it doesn't seem able to compile doom3 maps, but it can compile quake3...

But I can save my doom3 maps, just not compile, but I can't seem to save the quake3 map I created with your tool, I would really like to find away around this, because this tool saves so very much time.
Image
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Postby Grasshopper » Sat Mar 14, 2009 12:48 pm

Do i set my output source file with the extension .map? I have changed my pic image to black and white . ran the image thru the converter , made output to .map . Netradiant says its processing the file but it just sits there .
am i doing it wrong ?
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Postby SavageX » Sat Mar 14, 2009 1:11 pm

Grasshopper wrote:Do i set my output source file with the extension .map? I have changed my pic image to black and white . ran the image thru the converter , made output to .map . Netradiant says its processing the file but it just sits there .
am i doing it wrong ?


How big is the image you're feeding in?
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Postby Grasshopper » Sat Mar 14, 2009 2:04 pm

the image was 50x50 . but i fixed the problem . i found that in the generator if i remove textures/terrain1 and leave it blank then load the map, that it processes instantly with no problems . but hey thanks for this tool BTW
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Postby Grasshopper » Mon Mar 16, 2009 9:19 am

heres another Question . i always seem to end up generating various sized boxes all over and nothing that even remotely looks similar to terrain . much like the pic you posted about vis blockers with terrain removed . what am i doing wrong . is it something i have to do in netradiant?
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Postby tundramagi » Mon Mar 23, 2009 6:29 am

Could this be made to support larger terrain sizes. Currently over a certain size it just doesn't work. Maybe also auto-center it all?
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Postby Grasshopper » Mon Mar 23, 2009 2:11 pm

nice idea , autocenter
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Postby TH3FTB0T » Sat Apr 18, 2009 6:51 am

Seems like i cant d/l it anymore.
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Postby esteel » Sat Apr 18, 2009 9:18 am

There server hosting the binary zip file is down for the moment.. However you can still get the source from icculus and compile it yourself. Or maybe Savage can upload a binary to some other place..
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