This is my first "sophisticated" map and I have been working on it for quite a while, mainly because I learned a lot in the process and had to rebuild it several times.
I tried to create a "feel-good", naturalistic map with lots of wood, stone, water, blue sky. (Almost) all of the textures are new, details in the included treasureisland.txt file. I created the textures using two sources of raw photographs and textures (other than my own drawings): Ben Cloward - Texture Archive and The Blender texture disc.
Any helpful and/or positive comments are much appreciated.
Please note: This version is intended for testing purposes. I will upload the first finished version as soon as possible.
So here it is:

UPDATE: Get the latest version here
Details
BSP Name: treasureislandb3.bsp
Intended for DM and Minsta, 8 spawn points.
Things that are not finished yet:
- Water Texture; I did not find a good, usable photograph, so I will create one with Blender
- Alignments of all the bevels; A lot of work that I am postponing.
- Hints; There are some areas I will have to experiment a bit more with hint brushes, especially on "the bridges" facing the arena.
- Sounds; I will add some sounds: water, wind and so on.
- Notes/info_* textures; I need to create a shader preventing them from quality reduction, so that they are readable all the time.
Questions and Problems:
Question 1: What commands should I use for the final compilation? For this version I used the standard "Q3Map2: (final) BSP -meta, -vis, -light -deluxe -fast -filter -super 2"
Problem 1: There are 2 flipped triangles
WARNING: Flipped triangle: ( -24 768 464) ( -32 768 464) ( 0 768 464)
WARNING: Flipped triangle: ( -24 256 464) ( -32 256 464) ( 0 256 464)
How do I find them?
Problem 2: I had this problem at the beginning, it vanished during the rebuilding process, but now it returned. Initializing the map returns some problems: Collision_ValidateBrush: brush with no points! and Collision_ValidateBrush: all points lie on all planes (degenerate, no brush volume!).
But the points it states do not exist in the map file, how do I find these brushes? I will try to find a solution but maybe someone has a quick answer.
There are probably some things I now forgot to ask, I may add some questions later...
So long
sev