
it's pretty low poly, only 234 triangles. i made it from simple blocks, then marked all the seams, uvmapped it with gaps between each square face and baked ambient occlusion into a black texture. i then loaded the resulting texture into gimp and gave it some gaussian blur, this softened the shading and let some of the black around the uvmapping bleed onto the visible squares, giving it a kind of pencil sketch type effect along the edges.
it's got a working skeleton and now i need to make some animations for it. i'll probably knock together some fairly rough ones, for two reasons. (1) i want to see it in the game as soon as possible and (2) i'm an animation noob.
if anyone wants to take a closer look, the blend file is available HERE.