MacRadiant mad map to Nexuiz Prob..

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MacRadiant mad map to Nexuiz Prob..

Postby IAMDAOZ » Thu May 22, 2008 1:03 am

omg im getting so frustrated with this right now... I got everything moved from nexuiz to the quake3 folder that my MacRadiant is getting its data from. And when I compile using terminal (/Applications/MacRadiant_1.4.app/Contents/Resources/sw/radiant14/q3map2.ppc -v -game Nexuiz -fs_basepath /Volumes/WD PASSPORT/Crap/ -meta -vis -saveprt -light -deluxe -fast -super 2 -filter /Users/IAMDAOZ/Documents/myMaps/mmkitch/maps/mmkitch.map) and then I place the .bsp file in the .nexuiz folder and play it... Its total brightness even tho i have 3 300 lights..
it seems like the sun is in the room.. and the textures look normal on Radiant but in the game their super small. I hit Fit 1:1 and it makes them normal in game but if brishes are split then the texutures al longer then the other or fatter.. this is getting pritty annoying..

Is it the way im compiling or do i not have all the files i need?

I appreciate any help :)
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IAMDAOZ
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