Reducing spawn kills

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Postby Dokujisan » Fri May 23, 2008 4:32 pm

ooooh...now that's an idea. :o

Would that prevent them from picking up any entities or using teleporter/jumppads during those seconds?

Or laserjumping?
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Postby morfar » Fri May 23, 2008 5:41 pm

That means he can receive splashdamage.
Invincibility is ok. But not for long. 1.5 seconds max.
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Postby The mysterious Mr. 4m » Fri May 23, 2008 8:02 pm

PunkRabbit wrote:How about the first 2 seconds after the spawn, any damage you deal to the just spawned player also gets inflicted on you :) And if it kills you there should be a centered message saying:

Well you shouldn't spawn rape anyway!
^-- pink genius
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Postby HarryButt » Fri May 23, 2008 8:41 pm

[-z-] wrote:I'd prefer projectiles pass through the character.
Good idea imo.
Though this would lead to following problem:
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Postby Dokujisan » Fri May 23, 2008 8:55 pm

lol

Harry, you should do regular Nexuiz cartoons :-)
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Postby torus » Fri May 23, 2008 10:22 pm

Since when are people innocent in Nexuiz? :D
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Postby Wii-Wii » Sat May 24, 2008 11:14 am

PunkRabbit wrote:How about the first 2 seconds after the spawn, any damage you deal to the just spawned player also gets inflicted on you :) And if it kills you there should be a centered message saying:

Well you shouldn't spawn rape anyway!


What if the shot is involuntary ?
The guy fires a rocket on the enemy base and an enemy respawns at the rocket impact...
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Postby PinkRobot » Sat May 24, 2008 1:36 pm

Wii-Wii, you shouldn't take anything I say seriously :P
Now with new shiny avatar.
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Postby Wii-Wii » Sat May 24, 2008 3:28 pm

I thought it was serious, it could have been a good idea :/
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Postby Psychcf » Sat May 24, 2008 6:40 pm

but doesn't the nexbeam already pass through players?

(this is what makes it possible to make a two-in-one kill)
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