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by Dokujisan » Fri May 23, 2008 4:32 pm
ooooh...now that's an idea.
Would that prevent them from picking up any entities or using teleporter/jumppads during those seconds?
Or laserjumping?
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by morfar » Fri May 23, 2008 5:41 pm
That means he can receive splashdamage.
Invincibility is ok. But not for long. 1.5 seconds max.
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by The mysterious Mr. 4m » Fri May 23, 2008 8:02 pm
PunkRabbit wrote:How about the first 2 seconds after the spawn, any damage you deal to the just spawned player also gets inflicted on you

And if it kills you there should be a centered message saying:
Well you shouldn't spawn rape anyway!
^-- pink genius
4m [PB] (amoebios)
This is Your world.
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by HarryButt » Fri May 23, 2008 8:41 pm
[-z-] wrote:I'd prefer projectiles pass through the character.
Good idea imo.
Though this would lead to following problem:

I'M BATMAN!
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by Dokujisan » Fri May 23, 2008 8:55 pm
lol
Harry, you should do regular Nexuiz cartoons

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by torus » Fri May 23, 2008 10:22 pm
Since when are people innocent in Nexuiz?

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by Wii-Wii » Sat May 24, 2008 11:14 am
PunkRabbit wrote:How about the first 2 seconds after the spawn, any damage you deal to the just spawned player also gets inflicted on you

And if it kills you there should be a centered message saying:
Well you shouldn't spawn rape anyway!
What if the shot is involuntary ?
The guy fires a rocket on the enemy base and an enemy respawns at the rocket impact...
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by PinkRobot » Sat May 24, 2008 1:36 pm
Wii-Wii, you shouldn't take anything I say seriously

Now with new shiny avatar.
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by Wii-Wii » Sat May 24, 2008 3:28 pm
I thought it was serious, it could have been a good idea :/
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by Psychcf » Sat May 24, 2008 6:40 pm
but doesn't the nexbeam already pass through players?
(this is what makes it possible to make a two-in-one kill)
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