[TSA] Psychcf wrote:but doesn't the nexbeam already pass through players?
(this is what makes it possible to make a two-in-one kill)
as if that wouldn't work with rockets anyway, or the electro

-) and about spawning as far away as possible... well... if an enemy is in the flagroom on facing worlds, and another enemy is on their tower nexspawnraping... remember, there's an enemy inside your flagroom, so where would you expect to spawn? exactly, right in the aim of the spawnraping warcow
-) invincibility doesn't stop them from pushing you around
-) and I'm totally against the passing through... if anything, the projectile might just be removed... but even that is annoying