Moderators: Nexuiz Moderators, Moderators
Barfly wrote:It cant, and never will be corrected.
In any FPS
k0jak wrote:Wii-Wii wrote:I vote for... nothing !
It'd be bad to add rules, rules and again rules everytime players complain...
Moreover, spawn-killing doesn't happen so often... (at least in CTF)
But maybe it'd be good for 1on1 (especially for the ladder matches).
I think this is a true point and i missed this before i wrote my post, it just does seem like adding rules and rules, it's been like this since nexuiz bega from when i have played..i don't see the point in wanting a change now.
what would be next....i took 5 armours in a row so im not allowed to pick another one up next time?
oh and i can't think to imagine how terrible this would be in CTF / TDM when the gameplay is quite frantic..having to wait 1-3 seconds till a players 'invincibility' ran out before you could shoot...even 2 players fresh off a spawn if one gets a weapon and the other just has a shotgun within the time before it wears off then they can both start shooting at you straight away after it wears off...i mean come-on this would be ridiculous, its then putting me who already has weapons at a disadvantage..a really big one.
file 824 ph wrote:i just realized i read the whole thing...
well the way i see it the best way to deal with this is to just take away the reward from doing it... no frag from killing someone who spawned recently, how much time it takes for them to be worth killing should be a option for the map creator.
i do believe that this will stop purposeful spawn camping completely,
adn make it so that if your there when someone just so happens to spawn, then you dont get an advantage.
although i think that spawn points should be considered "inactive" if someone iss too close to it, unless they are all "inactive" of course!
problem solved?
Users browsing this forum: No registered users and 1 guest