by terencehill » Mon Jun 01, 2009 3:56 pm
Today I've started thinking a solution for another (somewhat related) problem but soon came up an idea to limit the spawnkilling too.
So... I though to a fixed 0.5 seconds of time after u spawn in which u can't shot at all.
To what? To avoid an accidental shot with the shotgun that helps the opponent to locate u more precisely than the spawn sound, specially if u accidentally shoot with the secondary fire (3 consecutive shots). Same thing happens when u play minsta, but here is much worse coz u get killed more often (hence u spawn more often) and coz u lose 1 of 10 starting cells for your nex.
With this change, 0.5 of spawn shield is needed to give to the fresh spawned player a chance to survive in case the opponent try to kill him, while he can't do anything to kill him.
Using these settings, spawnfrags aren't avoided completly (0.5 seconds end very soon), but at least they avoid the immediate substantial damage done for example by a nex shot, when the opponent knowns the exact spawn location and waits for u, ready to shoot with his crosshair already on u. A good player is surely capable to do it in less than 0.5 seconds. This is the worst case of spawnkilling, u can't do nothing against it and it depends entirely on the opponent's skills and knownledge of the spawnpoints.
Note that 0.5 sec doesn't change anything in any game mode. There wouldn't be players going around happy of their invincibility for 2-3 seconds, as suggested dokujisan in the first post of this thread.
Note also that u can still use laser to jump wherever u want: the limit of not shooting for 0.5 seconds is actually inexistent, coz after u spawn it takes some time to realize where u are, find a point where shot, move to it and finally do the laser jump. In any case, if u find the right timing, just at the end of those 0.5 seconds u can do a laser jump that moves u completely out of the opponent crosshair. Doing this move, it becomes harder for the spawnkiller to get u, coz before he couldn't damage u.