Teleport Texture Sucks

Post anything to do with editing Nexuiz here. Whether its problems you've had, questions, or if you just want to show off your work.

Moderators: Nexuiz Moderators, Moderators

Teleport Texture Sucks

Postby HarryButt » Wed May 28, 2008 1:14 pm

Srsly.

I was wondering, if it could be possible to replace the warp texture with a water shader or something similar, so it would look a little more like the warp portals in Turok ( 0:18 ).

Something like this
Image
would definitely look cooler than this
Image
I'M BATMAN!
HarryButt
Keyboard killer
 
Posts: 560
Joined: Thu Jan 17, 2008 4:51 pm
Location: Hamburg, Germanistan

Postby Byrned » Wed May 28, 2008 1:23 pm

Yeah, when making a map you can use whatever texture you want for the teleport. Idk what to do if you want to change an existing one, other than recompiling the map.
That tex does look kool.
This is my roflcopter. It goes SOI SOI SOI
Byrned
Member
 
Posts: 16
Joined: Sun Apr 06, 2008 3:53 am
Location: <-- That way

Postby Strahlemann » Wed May 28, 2008 3:33 pm

The teleporter texture should fit the setting of the map. Like the teleporters on runningman(1on1) or on BrokenWorldv3r2.
Lazy mappers like me tend towards not to create additional textures which would fit the style of the map.
But personally i believe that the teleporter texture on aggressor fits perfectly. It's similar to the good ol' quake1 teleporter, and since aggressor is a good ol' quake1 map, i vote for not changing the teleporter there.
A fancy teleporter effect for other maps would be nice though.
bleach->aneurysm->straledm5->dieselpower->space-fun->o-fun->runningman->runningman1on1->aggressor(conversion)->soylent->bloodprison->bluesky->ruiner->reslimed->strength
Strahlemann
Keyboard killer
 
Posts: 676
Joined: Wed Mar 01, 2006 12:11 am
Location: Ulm/Germany

Postby HarryButt » Fri May 30, 2008 1:48 am

Stupid me :P Should've known, that it's map-dependant...
I was thinking, it has to be a default texture, cause so many maps are using it.
Anyway, a water shader as a warp portal could look very cool.
I'M BATMAN!
HarryButt
Keyboard killer
 
Posts: 560
Joined: Thu Jan 17, 2008 4:51 pm
Location: Hamburg, Germanistan

Postby FruitieX » Fri May 30, 2008 4:50 am

[GF]HarryButt wrote:I was thinking, it has to be a default texture,

The "default texture" is caulk, which is invisible... :)
Image
FruitieX
Keyboard killer
 
Posts: 588
Joined: Mon Nov 13, 2006 4:47 pm
Location: Finland


Return to Nexuiz - Editing

Who is online

Users browsing this forum: No registered users and 1 guest

cron