Clueless Newbie wrote:The the patches won't be solid and won't cast shadows.

That's why there's a -patchshadows switch. It enables the casting of shadows by patch meshes.
So if your compile settings have -patchmeta enabled in the BSP phase (which will convert your patches to solid brushes), you won't need the -patchshadows switch as there are no more patches in your bsp file which could cast shadows.
Or you don't use the -patchmeta switch, but the -patchshadows switch
I hope that helps with the problem. I'll give it a try as soon as i'm back home today.
bleach->aneurysm->straledm5->dieselpower->space-fun->o-fun->runningman->runningman1on1->aggressor(conversion)->soylent->bloodprison->bluesky->ruiner->reslimed->strength