Smooth patchcap and brush transitions - how?

Post anything to do with editing Nexuiz here. Whether its problems you've had, questions, or if you just want to show off your work.

Moderators: Nexuiz Moderators, Moderators

Smooth patchcap and brush transitions - how?

Postby Clueless Newbie » Mon Jun 02, 2008 9:46 pm

When several brushes lie on the same surface, I get a smooth surface where I can't tell one brush from the other. But when when some of those brushes are actually patch caps, I get some very visible borders. The shadings just don't look right.
For example, I have a circular hole in a floor. The brushes create a square hole, and the patch caps "round out the corners". But the patch caps are very visible. WHat should have been a circular hole in the floor is instead a square plate with a circular hole in it.

Is there a way to fix this so the transitions are smooth and non-obvious?
2 GHz Mac Pro
Mac OS X 10.6.2
nvidia GeForce 8800 GT
Clueless Newbie
Keyboard killer
 
Posts: 518
Joined: Wed Jan 03, 2007 1:01 pm

Postby TVR » Tue Jun 03, 2008 1:27 am

It would be of benefit if the compile switches used were listed; the situation as it stands seems remarkably similar to a standard vis/lighting crack common with patch mesh.
TVR
Alien trapper
 
Posts: 404
Joined: Fri Jun 01, 2007 12:56 am

Postby Clueless Newbie » Tue Jun 03, 2008 7:15 am

TVR wrote:It would be of benefit if the compile switches used were listed; the situation as it stands seems remarkably similar to a standard vis/lighting crack common with patch mesh.

VIS:
-fast

LIGHT:
-deluxemap
-fast
-patchshadows
-bounce 8
-samples 8
2 GHz Mac Pro
Mac OS X 10.6.2
nvidia GeForce 8800 GT
Clueless Newbie
Keyboard killer
 
Posts: 518
Joined: Wed Jan 03, 2007 1:01 pm

Postby morfar » Tue Jun 03, 2008 10:42 am

-patchmeta fixes patch holes.
But you'll get z-fighting on patches when realtime lights is nearby.
morfar
Site Admin
 
Posts: 938
Joined: Tue Feb 28, 2006 6:08 pm
Location: The Island

Postby Clueless Newbie » Tue Jun 03, 2008 10:46 am

morfar wrote:-patchmeta fixes patch holes.
But you'll get z-fighting on patches when realtime lights is nearby.

I'm using -patchmeta in the BSP phase. The problem isn't nonsolid or unshaded patches, but patches with wrong shading at the edges.
2 GHz Mac Pro
Mac OS X 10.6.2
nvidia GeForce 8800 GT
Clueless Newbie
Keyboard killer
 
Posts: 518
Joined: Wed Jan 03, 2007 1:01 pm

Postby morfar » Tue Jun 03, 2008 11:16 am

ok, I didn't read the first post. :P
morfar
Site Admin
 
Posts: 938
Joined: Tue Feb 28, 2006 6:08 pm
Location: The Island

Postby torus » Tue Jun 03, 2008 6:55 pm

Wrong shading as in, an incorrect lightmap? Or are you unable to correctly position the texture of the patch so it is a smooth transition?
Image
torus
Forum addon
 
Posts: 1341
Joined: Sun Dec 24, 2006 6:59 am
Location: USA

Postby tZork » Tue Jun 03, 2008 7:36 pm

i generaly avoid trying to match patches with brushes. in thise case i would proly try to make the walls themselfs from patches too, and just have a caulkd visblocker inside.
HOF:
<Diablo> the nex is a "game modification"
<Diablo> quake1 never had a weapon like that.
<Vordreller> there was no need for anything over 4GB untill Vista came along
<Samua>]Idea: Fix it? :D
<Samua>Lies, that only applies to other people.
tZork
tZite Admin
 
Posts: 1337
Joined: Tue Feb 28, 2006 6:16 pm
Location: Halfway to somwhere else

Postby Clueless Newbie » Tue Jun 03, 2008 9:18 pm

tZork wrote:i generaly avoid trying to match patches with brushes. in thise case i would proly try to make the walls themselfs from patches too, and just have a caulkd visblocker inside.

Well, the patches don't match with each other either. This would just give me a different kind of uneven transition. B/
2 GHz Mac Pro
Mac OS X 10.6.2
nvidia GeForce 8800 GT
Clueless Newbie
Keyboard killer
 
Posts: 518
Joined: Wed Jan 03, 2007 1:01 pm

Postby TVR » Wed Jun 04, 2008 2:29 am

The visibility -fast switch should be relegated to rough, test compilations solely to satisfy the prerequisite of the light calculation phase.

Removal of said switch is probable to resolve such issue.
TVR
Alien trapper
 
Posts: 404
Joined: Fri Jun 01, 2007 12:56 am

Next

Return to Nexuiz - Editing

Who is online

Users browsing this forum: No registered users and 1 guest

cron