
How to make those shadows in levels:



Moderators: Nexuiz Moderators, Moderators
Documentation on r_editlights system:
Settings:
r_editlights : enable/disable editing mode
r_editlights_cursordistance : maximum distance of cursor from eye
r_editlights_cursorpushback : push back cursor this far from surface
r_editlights_cursorpushoff : push cursor off surface this far
r_editlights_cursorgrid : snap cursor to grid of this size
r_editlights_quakelightsizescale : imported quake light entity size scaling
Commands:
r_editlights_help : this help
r_editlights_clear : remove all lights
r_editlights_reload : reload .rtlights, .lights file, or entities
r_editlights_save : save to .rtlights file
r_editlights_spawn : create a light with default settings
r_editlights_edit command : edit selected light - more documentation below
r_editlights_remove : remove selected light
r_editlights_toggleshadow : toggles on/off selected light's shadow property
r_editlights_importlightentitiesfrommap : reload light entities
r_editlights_importlightsfile : reload .light file (produced by hlight)
Edit commands:
origin x y z : set light location
originx x: set x component of light location
originy y: set y component of light location
originz z: set z component of light location
move x y z : adjust light location
movex x: adjust x component of light location
movey y: adjust y component of light location
movez z: adjust z component of light location
angles x y z : set light angles
anglesx x: set x component of light angles
anglesy y: set y component of light angles
anglesz z: set z component of light angles
color r g b : set color of light (can be brighter than 1 1 1)
radius radius : set radius (size) of light
colorscale grey : multiply color of light (1 does nothing)
colorscale r g b : multiply color of light (1 1 1 does nothing)
radiusscale scale : multiply radius (size) of light (1 does nothing)
sizescale scale : multiply radius (size) of light (1 does nothing)
style style : set lightstyle of light (flickering patterns, switches, etc)
cubemap basename : set filter cubemap of light (not yet supported)
shadows 1/0 : turn on/off shadows
corona n : set corona intensity
coronasize n : set corona size (0-1)
ambient n : set ambient intensity (0-1)
diffuse n : set diffuse intensity (0-1)
specular n : set specular intensity (0-1)
normalmode 1/0 : turn on/off rendering of this light in rtworld 0 mode
realtimemode 1/0 : turn on/off rendering of this light in rtworld 1 mode
<nothing> : print light properties to console
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