Idea: Radar for Nexuiz

Post anything to do with editing Nexuiz here. Whether its problems you've had, questions, or if you just want to show off your work.

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Postby morfar » Thu Jun 12, 2008 12:11 pm

shaggy wrote:Maybe, it should only be for team mates... It's just if it's for everyone, it's not really fair in CTF when you're trying to make a sneaky attack on the enemy.

I don't think anyone wants enemies to be shown on the radar. That would destroy gameplay :] It might be nice for ONS though, if enemies are within a certain radius.
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Postby k0jak » Thu Jun 12, 2008 2:10 pm

I totally agree with morfar on this one also.

Onslaugh it may well be possible / nice to use, but i think it kind of defeats the purpose of the other game-modes.

A radar in ONS would be useful to show key points that you have to attack / defend?
:]

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Postby Blµb » Thu Jun 12, 2008 3:04 pm

divVerent wrote:world.mins
world.maxs

dimensions of worldspawn... however, these are the dimensions as written by q3map2. They may sometimes be bad.


guess that's to be used when no file for it is present :)
and I guess it would also be better to get the node and powercore coordinates from the server :)
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Postby torus » Thu Jun 12, 2008 8:05 pm

If only there were a way to view the map isometrically from the top, to get a nice level shot. Although this wouldn't make much sense for closed in levels, it would help draw a simplified top-down view of the map.
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