I have been working on it a lot since beta 3, and this is basically the finished version.
The main changes:
- I replaced the water texture with a water shader and removed the trigger_hurt from the water.
- I replaced the rock brushes with .ase models
- I completely redesigned the basement
- I removed most of the clips that have not been obvious
- I put in sharks and seagulls (but was not able to make the sharks kill you when touched...)
- I completely reorganised the hints
- I rebuild/changed a lot of the map in general, not everything is obvious though.
- I created sound files, even a soundtrack

- I was able to get rid of the errors (flipped triangle, invalid brushes)
The file:
UPDATE: Get the latest version here
Details:
Map Title: Treasure Island
BSP Name: treasureisland.bsp
Version: Beta4
Release Date: June 2008
PLEASE NOTE: This version is intended for testing purposes.
I will polish it up, there are still some alignments and texturing issues (models), and upload the finished version in 1 to 2 weeks. Until then let me know of any problems or suggestions (changes in the weapon and power-up placement for example).
And lastly a question: Under what terms are the textures provided with Nexuiz (in the data2008xxxx.pk3 file) licensed?
I assume GPL but want to make sure. I used the textures/water/water0.tga to create a modified version optimised for Treasure Island.
Screenshots:





