Traps

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Traps

Postby Sepelio » Mon Jun 23, 2008 6:40 pm

How exactly are traps created, such as those which drop the player into lava pits by having the floor move.

Want to have a trap similar to that of the one present in the Quake 2 map The Fragpipe. At least I think thats what its called as far as I am remember...
Possibly not the worst mapper in the world.

A blog of random pish:
http://xeno.planetnexuiz.com/blog/?author=5
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Postby Psychcf » Mon Jun 23, 2008 9:16 pm

It's done using a combination of doors and brushes with func_hurt
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Postby C.Brutail » Tue Jun 24, 2008 11:14 am

Want to have a trap similar to that of the one present in the Quake 2 map The Fragpipe. At least I think thats what its called as far as I am remember...


You're too late dude, I've already done that in cbdm1 Hot Grounds :P
Look for that map, it has the map file in the pk3, and look how I've done it.
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Postby Sepelio » Tue Jun 24, 2008 1:07 pm

I'm still going to use it, its for a ctf map. I was just curious to know how its done.

There. I've done it. Its funny to watch the bots die in a horrible torrent of lava.
Possibly not the worst mapper in the world.

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http://xeno.planetnexuiz.com/blog/?author=5
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Postby ai » Thu Jul 03, 2008 2:29 pm

Psychcf wrote:It's done using a combination of doors and brushes with func_hurt

Actually, it's trigger_hurt :p
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Postby Psychcf » Thu Jul 03, 2008 2:38 pm

ai wrote:
Psychcf wrote:It's done using a combination of doors and brushes with func_hurt

Actually, it's trigger_hurt :p

Gah, I haven't done mapping in ages :)
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