CTF team specific entities

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CTF team specific entities

Postby Wilu » Sun Jun 29, 2008 10:50 pm

I was wondering recently if there is a way to make teleporter that teleports blue team members to destination A and red team members to destination B.
Is there a way to create team specific entities to make ie: hurt field damaging one team, wall passable only by red team or buttons that can be activated only by blue team?
Another question, can I place flag and point where enemy flag must be dleivered in different places or does it have to be the same spot?
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Re: CTF team specific entities

Postby KadaverJack » Sun Jun 29, 2008 11:08 pm

Wilu wrote:I was wondering recently if there is a way to make teleporter that teleports blue team members to destination A and red team members to destination B.
Is there a way to create team specific entities to make ie: hurt field damaging one team, wall passable only by red team or buttons that can be activated only by blue team?

I'm not shure about buttons, but for teleporters, trigger_hurt and walls the answer is no, not without gamecode changes...

Another question, can I place flag and point where enemy flag must be dleivered in different places or does it have to be the same spot?

No, because the capture event is triggered by touching your team's flag (while it's at its base) and not the base...
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Re: CTF team specific entities

Postby pavlvs327 » Mon Jun 30, 2008 6:02 pm

Wilu wrote:Is there a way to create team specific entities to make ie: hurt field damaging one team, wall passable only by red team or buttons that can be activated only by blue team?


The Nexball mod by Revenant included a wall that people with the ball could not pass through. Perhaps he can remember how that was done; the source has been lost :cry:
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Postby Fisume! » Mon Jun 30, 2008 6:14 pm

nexball.. good old times.. I want it back! :cry:
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Postby pavlvs327 » Wed Jul 02, 2008 5:32 am

Fisume! wrote:nexball.. good old times.. I want it back! :cry:


In a month or two it will be back... don't worry :lol: 8) :P :wink:
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