I vote for a mixed flag.
A flag is a stick and a cloth (free of others sticks), otherwise it's a standard, ensign, banner and so on.
There are many other standards in Nexuiz maps (for example in dusty_v2 map there are a lot of standard on the walls of both bases).
I like the sev's stick with his curves and the all around visible Nexuiz logo. But I'd prefer a free cloth on the right side, something like the
one I've modelled some months ago (your_errors models). Plus something on the other side for visibility in every situation, for balance
the shape's design and realistic weight distribution.
Visibility could be a problem when a player puts his shoulders to a wall (for example the HarryButt's flag could completely disappears
inside walls and objects or, contrary, to pierce through it becoming visible from the other side).
So I vote for this mix:
"sev's stick" top part (blue bow) without his cloth.
Plus (+)
"Morphed's stick" bottom part (but without handle, read below why). I'd like its point flying through a detouchable pedestal's laser.
Plus (+)
If needed an attach to the flag carrier's shoulders, "a new object" on the other side of the stick. For example a diagonal belt, a laser
belt, a mechanic hook (by the sev's idea of a backpack) or other things.
Plus (+)
"A real flag's cloth" similar to mine (your_errors models) free of sticks. Probably in the future a "
free of stick cloth" could be realistically
animated. Not the same for "sticked flat cloth" because its "parachute effect" during the jumps. For to animate realistically the sev's "blue
bow" concept, the only idea that comes to my mind is to make "rotatable on the stick" all the curved bracket.
This mix will result futuristic and saves the right concept of flag (wich will not change in the future).
Here is a fast edited collage I made to show what I mean:
: )