CTF flags.

Post anything to do with editing Nexuiz here. Whether its problems you've had, questions, or if you just want to show off your work.

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Postby Stromboli » Thu Aug 21, 2008 11:24 am

Personally I think the little orb thing should be pointed down, like, not standing on top but hanging off of the curved bracket thing. As it is, it looks too "tall" I guess.
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The orb position question

Postby your_errors » Thu Aug 21, 2008 1:32 pm

Stromboli wrote:Personally I think the little orb thing should be pointed down, like, not standing on top but hanging off of the curved bracket thing. As it is, it looks too "tall" I guess.


I think the "orb position" is justified by its purpose: to be seen by other players.
Indeed actually the flag position is behind the shoulders of the flag carrier and this could be a problem for visibility.
So the orb was placed above to protrude over the head of the flag carrier and also be seen by players placed far
in front of him.
Probably this was the sev's and Morphed's idea too.
Instead I am more concerned about its dimensions. Indeed there are many graphics details. But make them all visible
in a 3D object could force the modeller to create an orb too large and visually unbalanced with the rest. That's why
the orb design could be a bit revisited.

Personal note: I don't know anything about the forum that qubodup wrote in his above post using my nickname. Please edit it.
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Mixed flag concept (collage) change his direction.

Postby your_errors » Tue Aug 26, 2008 6:03 am

Edit: This post expired

I'm now working to this model.
Still searching for a valid pedestal (some ideas to suggest?


Image



: )
Last edited by your_errors on Tue Sep 23, 2008 7:23 am, edited 4 times in total.
Ubuntu on Athlon XP 3200+ (2.2 Ghz) and ATI Sapphire 3850 HD, 512MB (no nVidia AGP+HD available).
Topics: [Characters] Materials for player models sharing. [Flag] Ensign concepts by your_errors. [CTF] [Records] [Nexuiz v2.4.2] NVFC.
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Postby Agama » Tue Aug 26, 2008 11:22 pm

sev's (blue bow)
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Postby ai » Mon Sep 08, 2008 1:28 pm

Hi there. I've actually modeled out sev's concept (blue bow) thing, combined with the symmetry from his red. I have not done any serious texturing and material placements (these are just temp), these are here only to get a general idea of what is is intended.

Also, I actually didn't notice any voting for flags until just now when I'm writing this post. My server was offline so my pics didnt work. Anyway, they work now, for now but I suppose it doesn't matter anyway.

Zuriastrad did make a model out of Sev's concept, but he said he won't continue with it so that's where I stepped in. Now keep in mind that I still do not like the stick being all this flat and boring. Any concepts for the stick is highly appreciated. Any other comments on the flag you might have then just shoot them in here. I rendered in black just to give you the idea that the Nexuiz logo does glow.

This whole model so far goes on: 1906 tris.

ImageImageImage
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Postby C.Brutail » Mon Sep 08, 2008 1:42 pm

Good work!

Please, upload this to SVN!
"One should strive to achieve; not sit in bitter regret."
WE ARE NEXUIZ.
Image
Image
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Postby Psychcf » Mon Sep 08, 2008 1:52 pm

What about hand grips, or some sort of attachment mechanism?
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Postby ai » Mon Sep 08, 2008 1:53 pm

Well, I only have the model, no textures or materials yet. I also have to try to export this to an .smd. I'm not sure how yet, where's Doc? He worked in Maya right? Did he explain how he did?

On a totally different note: The pictures of my flags might go up and down, I'll see if I cannot upload them somewhere later on. If that is even necessary, but I suppose it's nice to have other concepts.
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Postby sev » Mon Sep 08, 2008 4:02 pm

ai wrote:Any concepts for the stick is highly appreciated. Any other comments on the flag you might have then just shoot them in here.


For the stick part: I created a more interesting stick concept in my red bow concept http://pics.nexuizninjaz.com/files/k3f3 ... te2o00.jpg

Anyway, looks very good so far :D
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Postby ai » Mon Sep 08, 2008 7:48 pm

Updated the stick, added the concept from the other flag. The laser glow disturbs the glow from the Nexuiz logo. I need advice on how much glow and whatnot you'd like on both of the objects.
Current poly count: 2338 tris.

ImageImage

PS. I've tried exporting this model as a .smd from Maya, it gives me such a hard time and corrupt files. I'm using Milkshape and trying to import the Maya file directly there but Milkshape keeps crashing. I'll see what I can do, I actually got the first concept into a .smd and converted it to a .zym, (as a player model) but I see that diamond thing instead of the flag so I suppose I made some error somewhere.
I'll have to read up on how to actually export this whole thing, with textures and animations. If I actually get it to work I will write a complete guide, from top to bottom on how to go about it. The current info is either too vague or nonexistent.

Oh, can anyone tell me what's the difference between .md3 and .mdl and why certain models in Nexuiz are either .md3 or .mdl? Why not just one type? Then we have the .zym too, it's just too confusing.

EDIT: I have tried Valves .smd exporter, it seems to work so far (couldn't convert it into a .zym though), but now I need to convert this into a .md3 but a .qc file is missing. Does the flags have one? How do you go about creating one?
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