CTF flags.

Post anything to do with editing Nexuiz here. Whether its problems you've had, questions, or if you just want to show off your work.

Moderators: Nexuiz Moderators, Moderators

Postby [-z-] » Mon Sep 08, 2008 11:39 pm

Wow! That's looking absolutely amazing.
[-z-]
Site Admin and Nexuiz Ninja
 
Posts: 1794
Joined: Mon Nov 13, 2006 12:20 am
Location: Florida

Postby HarryButt » Mon Sep 08, 2008 11:55 pm

I like the cogs. Are they animated in some way?
I'M BATMAN!
HarryButt
Keyboard killer
 
Posts: 560
Joined: Thu Jan 17, 2008 4:51 pm
Location: Hamburg, Germanistan

Postby ai » Tue Sep 09, 2008 9:03 am

HarryButt wrote:I like the cogs. Are they animated in some way?

No, but before I'm done they will be. I was thinking one spinning clockwise and one counter-clockwise, and rotating while spinning too, so we will have some cool motion.
ai
Forum addon
 
Posts: 2131
Joined: Sun Mar 05, 2006 3:54 pm
Location: Behind you

Postby sev » Tue Sep 09, 2008 9:08 am

ai wrote:Updated the stick, added the concept from the other flag. The laser glow disturbs the glow from the Nexuiz logo. I need advice on how much glow and whatnot you'd like on both of the objects.
Current poly count: 2338 tris.


Looks better and better :D .
Now, this is just my opinion and style idea, but I think everything should glow in the same colour as the flag (blue flag: blue logo, blue lasers). The lasers are a bit too bright and to logo is a bit too dim :P , but again, that's my opinion. Great work so far.

And I like the flag, looks like a "carbon foil", simply great.

ai wrote:
HarryButt wrote:I like the cogs. Are they animated in some way?

No, but before I'm done they will be. I was thinking one spinning clockwise and one counter-clockwise, and rotating while spinning too, so we will have some cool motion.


I couldn't get better than this :wink:
sev
Alien
 
Posts: 248
Joined: Sat Mar 29, 2008 3:03 pm
Location: Switzerland

Postby Alien » Tue Sep 09, 2008 9:15 am

Flag can be attached on various bones, not necessary on the back bone.
Alien
Forum addon
 
Posts: 1212
Joined: Tue Apr 22, 2008 7:12 am

Postby ai » Tue Sep 09, 2008 10:35 am

I've started a new thread over at Nexuiz - Editing category. For clean and organizing purpose. This thread has served it's purpose as being a concept thread. The new one is located here.
ai
Forum addon
 
Posts: 2131
Joined: Sun Mar 05, 2006 3:54 pm
Location: Behind you

About some new concepts and some impression on ai's model

Postby your_errors » Tue Sep 09, 2008 2:31 pm

After seeing better my and other concepts and models, I changed my mind about many things regarding measures, materials and
shapes, in relation to the proportions of the players.
So I am now working on a flag concept completely different.
Now I am not yet entirely clear the final draft, but in a few days I'll publish drawings of different interpretations of this new idea.

About the model of the sev's concept, mark 3 My first impressions:
1. The centre of the stick and the centre of the orb are not in a vertical axis. This depends on the bracket's radius curve and makes
the whole shape asymmetric and disorderly. I know that the stick is not yet final but problem could persist with next one stick.
The asimmetry could be good but another object must visually balance that distance.
2. I think the inside decorations of the bracket are too old style. Seems too similar to those that blacksmiths prepared for doors
and railings before the explosion of Art Nouveau and someone still now (I live in Italy and I see drawings like this every time I move out
of my home. That's why I talk about this).
3. The pedestal projecting laser 4 beams in a pyramidal shape. Two of these rays probably will end "inside", or will pass through, the flag carrier's legs.

I hope to be helpful. My new concept will be uploaded soon.

Edit:
Let me say one last thing. I know that Nexuiz is called an "old style" FPS. But in this last year I saw new maps with more complex and
curved elements (buildings, objects and natural element complex too).
It seems a slow but very beautiful evolution. That's why i marked the point 2 of this reply. I hope that our flag continues in this new direction,
without being too tied to the current nexuiz style.
Last edited by your_errors on Wed Sep 10, 2008 10:27 am, edited 4 times in total.
Ubuntu on Athlon XP 3200+ (2.2 Ghz) and ATI Sapphire 3850 HD, 512MB (no nVidia AGP+HD available).
Topics: [Characters] Materials for player models sharing. [Flag] Ensign concepts by your_errors. [CTF] [Records] [Nexuiz v2.4.2] NVFC.
your_errors
Member
 
Posts: 49
Joined: Fri Aug 08, 2008 6:31 am
Location: Italy

Postby ai » Tue Sep 09, 2008 3:03 pm

1. Do you mean that it should be symmetric or that it shouldn't?
2. I have no idea what Art Nouveau is nor do I think many people do. So I don't really think, there's a problem there. There will always be one that thinks this resembles to something else.
3. The lasers sticking inside a player is not necessarily a problem. I actually thought about that before I created it. These could be futuristic lasers that doesn't hurt people and people can pass through them, but they give a base to whatever they should hold. People can actually go through lasers/lights that look like lasers, basically take a beam and put your hand in front of it. The same thing can apply to that.

I've seen Nexuiz as a industrial and futuristic kind of game. I don't really know what you're talking about.
ai
Forum addon
 
Posts: 2131
Joined: Sun Mar 05, 2006 3:54 pm
Location: Behind you

Postby your_errors » Tue Sep 09, 2008 3:26 pm

1. I meant that asimmetry could be good or not. This depends on the final drawing of stick. But I wanted to point out this situation.
2. About the bracket shapes I meant that squared shapes appears "industrial" but not futuristic (as you have defined Nexuiz).
Infact Art Nouveau style (befor and after period) was an example for explain this concept. Then I wanted to say that curved forms
took the place of those squared.
Note. Art Nouveau was created to oppose standardized and squared forms produced by the classic (now old) mechanics industrial (1890).
3. I know laser/lights are not a great problem. I'm just trying to imagine the situation in the game. It's not so easy for me. So I wanted to talk about it.

Edit: about point 1.
Note. I did not say that you have modeled in the wrong mode. I'm saying that the sev's draft was created by hand as a general "concept".
So for him, rightly, there was no need to do geometric calculations at that time. This phase comes after, when the concept must become "project".
Indeed you can see the same distortion in the zuriastrad's model, probably designed directly on the sev's draw.
I know you don't need this "lesson" : ) but am writing to let you know that I understand well that is not an error of modeling.
Last edited by your_errors on Tue Sep 09, 2008 7:10 pm, edited 3 times in total.
Ubuntu on Athlon XP 3200+ (2.2 Ghz) and ATI Sapphire 3850 HD, 512MB (no nVidia AGP+HD available).
Topics: [Characters] Materials for player models sharing. [Flag] Ensign concepts by your_errors. [CTF] [Records] [Nexuiz v2.4.2] NVFC.
your_errors
Member
 
Posts: 49
Joined: Fri Aug 08, 2008 6:31 am
Location: Italy

Postby tZork » Tue Sep 09, 2008 4:12 pm

Art Nouveau = Jugend eg curvy ornamented stuff ala 1900's

imo the lasers would be better switched off while flag is carried.
HOF:
<Diablo> the nex is a "game modification"
<Diablo> quake1 never had a weapon like that.
<Vordreller> there was no need for anything over 4GB untill Vista came along
<Samua>]Idea: Fix it? :D
<Samua>Lies, that only applies to other people.
tZork
tZite Admin
 
Posts: 1337
Joined: Tue Feb 28, 2006 6:16 pm
Location: Halfway to somwhere else

PreviousNext

Return to Nexuiz - Editing

Who is online

Users browsing this forum: No registered users and 1 guest

cron