CTF flags.

Post anything to do with editing Nexuiz here. Whether its problems you've had, questions, or if you just want to show off your work.

Moderators: Nexuiz Moderators, Moderators

Postby ai » Tue Sep 09, 2008 4:19 pm

tZork wrote:imo the lasers would be better switched off while flag is carried.

Yeah, I thought about that too. But I know nothing about programming/coding so I don't know if that could work. I.E. would I need to make two models, one with lasers and one without and then the model get replaced when the picked up event takes place?
ai
Forum addon
 
Posts: 2131
Joined: Sun Mar 05, 2006 3:54 pm
Location: Behind you

Postby your_errors » Tue Sep 09, 2008 4:38 pm

If this can give you some idea about your laser pedestal, I'm working on a flag that has a stick whose base is very large.
From this base releases a single and vertical laser (means just one light). So there should be no need to turn on/off
or create other objects.
The laser will always be on (light always on). The laser, by itself, will act as a pedestal. No other object touch the ground.
Seems the only way to have a pedestal that reasonably let the flag stands in every strange point of the map (like the 4 sev's lasers do)
because the laser conforms to any surface, like a light does.
I hope only my large laser will not make the flag carrier too visible to his opponents.

PS Thanks tZork : )
Last edited by your_errors on Wed Sep 10, 2008 12:02 am, edited 3 times in total.
Ubuntu on Athlon XP 3200+ (2.2 Ghz) and ATI Sapphire 3850 HD, 512MB (no nVidia AGP+HD available).
Topics: [Characters] Materials for player models sharing. [Flag] Ensign concepts by your_errors. [CTF] [Records] [Nexuiz v2.4.2] NVFC.
your_errors
Member
 
Posts: 49
Joined: Fri Aug 08, 2008 6:31 am
Location: Italy

Postby ai » Tue Sep 09, 2008 5:13 pm

Well, the good thing with these four laser is that once the flag is picked up the lasers will go away, but if the flag is at base or a player drops the flag somewhere in the map, the lasers will go online again. Otherwise the flag will just hover over the ground.
ai
Forum addon
 
Posts: 2131
Joined: Sun Mar 05, 2006 3:54 pm
Location: Behind you

Postby tZork » Tue Sep 09, 2008 5:53 pm

ai wrote:
tZork wrote:imo the lasers would be better switched off while flag is carried.

Yeah, I thought about that too. But I know nothing about programming/coding so I don't know if that could work. I.E. would I need to make two models, one with lasers and one without and then the model get replaced when the picked up event takes place?


I can see two ways of doing this atm - You could make the model in two animation sets, one with lasers and one with them hidden. Or make the lasers as separate models and let the gamecode handle putting them in place and turning them on/off. the latter needs bones/tags to indicate where the lasers go on the main model.
HOF:
<Diablo> the nex is a "game modification"
<Diablo> quake1 never had a weapon like that.
<Vordreller> there was no need for anything over 4GB untill Vista came along
<Samua>]Idea: Fix it? :D
<Samua>Lies, that only applies to other people.
tZork
tZite Admin
 
Posts: 1337
Joined: Tue Feb 28, 2006 6:16 pm
Location: Halfway to somwhere else

Postby Alien » Wed Sep 10, 2008 4:36 am

ai wrote:Oh, can anyone tell me what's the difference between .md3 and .mdl and why certain models in Nexuiz are either .md3 or .mdl? Why not just one type? Then we have the .zym too, it's just too confusing.

EDIT: I have tried Valves .smd exporter, it seems to work so far (couldn't convert it into a .zym though), but now I need to convert this into a .md3 but a .qc file is missing. Does the flags have one? How do you go about creating one?


I can share what I know. There are 4 types of models currently supported by dp engine:

mdl - original quake model format
md3 - original quake 3 model format (segments are supported)
zym - zymotic model format
dpm - darkplaces model


psk - ?? dunno, might be supported, can't remember without looking at the code

md2 - original quake 2 model format, iirc, this is not supported

Hope that helps.
Alien
Forum addon
 
Posts: 1212
Joined: Tue Apr 22, 2008 7:12 am

New concepts

Postby your_errors » Sat Sep 13, 2008 4:17 am

New concepts available in the topic "[Flag] Ensign concepts by your_errors".

Here: http://forum.alientrap.org/viewtopic.php?t=3613&sid=fe66c6deeacec782fdc5d40dd2eef173
Ubuntu on Athlon XP 3200+ (2.2 Ghz) and ATI Sapphire 3850 HD, 512MB (no nVidia AGP+HD available).
Topics: [Characters] Materials for player models sharing. [Flag] Ensign concepts by your_errors. [CTF] [Records] [Nexuiz v2.4.2] NVFC.
your_errors
Member
 
Posts: 49
Joined: Fri Aug 08, 2008 6:31 am
Location: Italy

Previous

Return to Nexuiz - Editing

Who is online

Users browsing this forum: No registered users and 1 guest

cron