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Postby Fisume! » Wed Jul 09, 2008 8:46 am

this is awesome ai! Keep it up.
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Postby HarryButt » Wed Jul 09, 2008 8:58 am

ai wrote:Anyway, so you mean more smooth lines and "s"-curves? Kinda crylink style?
Curves and smooth lines on a stick? :P
I like the cables. Crylink uses cables too. Maybe a little more of those. And the "detail gaps" are not visible good enough (yeah, texture and stuff, still...) Would you mind making them a little "deeper"? This would also lead to your desired "s"-curves.
Can't figure out what the "foot" is supposed to be. :D
Are you going to make a "base" for this one? Maybe there you could implement some stuff from that bike. Like these exhaust openings...
I'M BATMAN!
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Postby tZork » Wed Jul 09, 2008 9:11 am

Perhaps its time for a concepts thread/subforum?
HOF:
<Diablo> the nex is a "game modification"
<Diablo> quake1 never had a weapon like that.
<Vordreller> there was no need for anything over 4GB untill Vista came along
<Samua>]Idea: Fix it? :D
<Samua>Lies, that only applies to other people.
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Postby sev » Wed Jul 09, 2008 9:12 am

Isn't this a concepts thread? :?:

Instead of the "knife"-blade at the end, I would like to propose a good old Swiss Halberd-style one. :D

http://en.wikipedia.org/wiki/Halberd

Image
from http://en.wikipedia.org/wiki/Image:Hall ... 000544.jpg
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Postby freefang » Wed Jul 09, 2008 10:01 am

This may sound stupid, but why not a floating (glowing) ball, that is connected to the carrier with a beam of light.
When you stand still it floats just abouve the players head, but the faster you go the higher it rises, so the more obvious it is where the carrier is, while its still posible to sneak around if you prefer that. :wink:
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Postby ai » Wed Jul 09, 2008 10:42 am

I've made a concept of those smooth lines and s-curves to show you what I meant and if that's the syle Doku is talking about.

Image

freefang wrote:This may sound stupid, but why not a floating (glowing) ball, that is connected to the carrier with a beam of light.
When you stand still it floats just abouve the players head, but the faster you go the higher it rises, so the more obvious it is where the carrier is, while its still posible to sneak around if you prefer that. :wink:

Interesting idea, but I do not know how feasible it would be.
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Postby [-z-] » Wed Jul 09, 2008 11:11 am

ai wrote:I've made a concept of those smooth lines and s-curves to show you what I meant and if that's the syle Doku is talking about.

I think it's a step in the right direction but it feels too organic. It think it needs sharper edges to feel more futuristic / techy.
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Postby Morphed » Wed Jul 09, 2008 12:24 pm

cool concepts and models here :)
here is mine model made from your ideas
1110 polys (yes i know, i should had add one more polygon )
Image

btw, you dont need to count every poly with flag, at max player can see 2 flags, so it wont hit fps much even if flag will be 3000polys
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Postby [-z-] » Wed Jul 09, 2008 12:55 pm

Morphed, that is amazing. Any chance you can make the shaft (lol Dokujisan) more like [GF]HarryButt's? I like the idea of glow lights and techie looking stuff... sorta like the nex gun or rocket launcher shapes.

The 'orb' on the top is sexy as hell.
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Postby ai » Wed Jul 09, 2008 8:47 pm

How about a hologram flag? :P

Image
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