CTF flags.

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Postby sev » Thu Jul 10, 2008 9:22 pm

I just could not get this flag stuff out of my head :shock: !

I love the looks and style of modern compound bows (or however they are called) and I took Morphed's model as a basis for my new concept.

This would be very light, made of carbon fibre and light metal. I also think the cloth should be hold in place, otherwise it would look akward when the flag is moved and the cloth remains stiff.

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Postby barky » Thu Jul 10, 2008 9:34 pm

man, you guys are talented... all these look awesome
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Postby Dokujisan » Thu Jul 10, 2008 10:52 pm

ok, I like sev's concept sketch the best so far...with perhaps Harry's lower staff portion of the flag (the handle part, which isn't shown on sev's sketch).
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Postby CrazyClone » Thu Jul 10, 2008 11:20 pm

So... when will these be used in the game, because in my opinion these are 1000 times better then the ones in the game!
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Postby ai » Fri Jul 11, 2008 5:49 am

[-z-] wrote:I'm a little iffy on the idea of not allow the flag carrier to use weapons but instead the flag. I think it could be a turn for the better.

However, I require the ability to 'assasinate' another player. i.e. a melee from behind is an instant death... or 180 damage.

It's been talked about that the flag carrier shouldn't be allowed to use weapons for several reasons, but mainly it is not to rocket yourself over the whole map capping in 3 sec. Even with laser people can gain tremendous speed. It would actually be fun to be able to stop the flag carrier even for newbies and not just those that are really good players. I vote for a more newbie friendly game.

However, using the flag as a weapon is just one idea. Others have been to lower the power of laser or increase it's damage to the player (for the flag carrier that is), give him a new weapon etc. etc.

Dokujisan wrote:ok, I like sev's concept sketch the best so far...with perhaps Harry's lower staff portion of the flag (the handle part, which isn't shown on sev's sketch).

I totally agree, this concept looks best so far and I like Harry's stick :D (That didn't come out right)
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Postby HarryButt » Fri Jul 11, 2008 6:25 am

ai wrote:I like Harry's stick

Oh, I hear that a lot. :roll:

Isn't sev's flag too... uh... beautiful? I mean, these bows almost look fantasy-celtic-elvish-whatever (in a futuristic way though). Detail level is good, but where's the dirt?
I'm getting the feeling that sev likes the shiny stuff :P First his awesome beach map, than this flag here. Well, I'm the guy for dirt and rust and cogwheels. :D
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Postby sev » Fri Jul 11, 2008 6:52 am

[GF]HarryButt wrote:Isn't sev's flag too... uh... beautiful? I mean, these bows almost look fantasy-celtic-elvish-whatever (in a futuristic way though). Detail level is good, but where's the dirt?
I'm getting the feeling that sev likes the shiny stuff :P First his awesome beach map, than this flag here. Well, I'm the guy for dirt and rust and cogwheels. :D


It is easier to make something shiny dirty than something dirty shiny. :lol:

But this was a concept, of course you can add dirt, rust (, cogwheels?) and some damage to the cloth and so on.
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Postby C.Brutail » Fri Jul 11, 2008 2:55 pm

[GF]HarryButt wrote:
ai wrote:I like Harry's stick

Oh, I hear that a lot. :roll:


LOL :D
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Postby torus » Fri Jul 11, 2008 7:33 pm

While your design is certainly accomplished, sev, I don't think it's in the right direction. It looks like something out of WoW, which isn't a good thing. I'll do some drawings to demonstrate what might be a better direction.
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Postby C.Brutail » Fri Jul 11, 2008 9:25 pm

Something from WoW? :shock:
No, imho this is too techy for that. WoW is more steampunk, imho.
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